pandemonium_demo_projects/3d/ik/fps/simple_bullet.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://fps/simple_bullet.gd" type="Script" id=1]
[sub_resource type="PhysicsMaterial" id=1]
bounce = 0.5
[sub_resource type="SphereMesh" id=2]
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.769531, 0.486969, 0, 1 )
emission_enabled = true
emission = Color( 1, 0.445313, 0, 1 )
emission_energy = 1.8
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="SphereShape" id=4]
radius = 0.4
[node name="SimpleBullet" type="RigidBody"]
mass = 2.0
physics_material_override = SubResource( 1 )
gravity_scale = 3.0
continuous_cd = true
can_sleep = false
linear_damp = 0.4
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
cast_shadow = 0
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 4 )