[gd_scene load_steps=6 format=2] [ext_resource path="res://fps/simple_bullet.gd" type="Script" id=1] [sub_resource type="PhysicsMaterial" id=1] bounce = 0.5 [sub_resource type="SphereMesh" id=2] [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.769531, 0.486969, 0, 1 ) emission_enabled = true emission = Color( 1, 0.445313, 0, 1 ) emission_energy = 1.8 emission_operator = 0 emission_on_uv2 = false [sub_resource type="SphereShape" id=4] radius = 0.4 [node name="SimpleBullet" type="RigidBody"] mass = 2.0 physics_material_override = SubResource( 1 ) gravity_scale = 3.0 continuous_cd = true can_sleep = false linear_damp = 0.4 script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 4 )