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screenshots | ||
2D_in_3D.gd | ||
2D_in_3D.tscn | ||
ball.png | ||
ball.png.import | ||
default_env.tres | ||
icon.png | ||
icon.png.import | ||
left_pallete.png | ||
left_pallete.png.import | ||
pong.gd | ||
project.pandemonium | ||
README.md | ||
right_pallete.png | ||
right_pallete.png.import | ||
separator.png | ||
separator.png.import |
2D in 3D
A demo showing how a 2D scene can be shown within a 3D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
How does it work?
The Pong game is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the quad's material's albedo texture.