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screenshots | ||
default_env.tres | ||
enemy.gd | ||
enemy.tscn | ||
gui.gd | ||
icon.png | ||
icon.png.import | ||
player.gd | ||
project.pandemonium | ||
README.md | ||
save_load_config_file.gd | ||
save_load_json.gd | ||
save_load.tscn |
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891