pandemonium_demo_projects/3d/truck_town
2023-04-06 21:52:34 +02:00
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Images Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
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default_env.tres Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
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project.pandemonium Make sure everything works under the 3d folder. 2023-04-06 21:52:34 +02:00
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tow_truck.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
town_mesh.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
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vehicle.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Do not be surprised if everything is bouncy and glitchy, Godot's physics system is not polished and will likely be reworked in the future.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524

How does it work?

The base vehicle uses a VehicleBody node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot