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.. | ||
Images | ||
Materials | ||
screenshots | ||
.gitattribute | ||
car_base.tscn | ||
car_select.gd | ||
car_select.tscn | ||
default_env.tres | ||
follow_camera.gd | ||
icon.png | ||
icon.png.import | ||
project.pandemonium | ||
README.md | ||
spedometer.gd | ||
tow_truck.tscn | ||
town_mesh.tscn | ||
town_scene.tscn | ||
trailer_truck.tscn | ||
vehicle.gd |
Truck Town
This is a demo implementing different types of trucks of varying complexity using vehicle physics.
Do not be surprised if everything is bouncy and glitchy, Godot's physics system is not polished and will likely be reworked in the future.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524
How does it work?
The base vehicle uses a
VehicleBody
node. The trailer truck is tied together using a
ConeJointTwist
node, and the tow truck is tried together using a chain made of
RigidBody
nodes which are pinned together using
PinJoint
nodes.