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Pong with GDScript
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: GDScript
Renderer: GLES 2
Note: There is a C# version available here.
Note: There is a VisualScript version available here.
Note: There is a GDNative C++ version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121
How does it work?
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.