mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
290 lines
7.2 KiB
Plaintext
290 lines
7.2 KiB
Plaintext
[gd_scene load_steps=23 format=2]
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[ext_resource path="res://player/player.gd" type="Script" id=1]
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[ext_resource path="res://player/robot_demo.png" type="Texture" id=2]
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[ext_resource path="res://player/bullet.png" type="Texture" id=3]
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[ext_resource path="res://player/osb_left.png" type="Texture" id=4]
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[ext_resource path="res://player/osb_right.png" type="Texture" id=5]
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[ext_resource path="res://player/osb_jump.png" type="Texture" id=6]
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[ext_resource path="res://player/osb_fire.png" type="Texture" id=7]
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[ext_resource path="res://audio/sound_shoot.wav" type="AudioStream" id=8]
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[ext_resource path="res://audio/sound_jump.wav" type="AudioStream" id=9]
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[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.0
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 0.708353, 0.72498, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="Animation" id=3]
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length = 0.01
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 22 ]
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}
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[sub_resource type="Animation" id=4]
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length = 0.01
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 21 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=6]
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length = 7.0
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
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}
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[sub_resource type="Animation" id=7]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 25 ]
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}
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[sub_resource type="Animation" id=8]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ 23, 24, 23 ]
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}
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[sub_resource type="Animation" id=9]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=10]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 0 ]
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}
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[sub_resource type="Animation" id=11]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 5, 6, 7, 8, 9, 5 ]
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}
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[sub_resource type="Animation" id=12]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 10, 11, 12, 13, 14, 5 ]
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}
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[sub_resource type="RayShape2D" id=13]
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custom_solver_bias = 0.5
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length = 18.0
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[node name="Player" type="RigidBody2D"]
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mode = 2
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mass = 1.5
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physics_material_override = SubResource( 1 )
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custom_integrator = true
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contacts_reported = 3
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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hframes = 16
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vframes = 2
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[node name="Smoke" type="CPUParticles2D" parent="Sprite"]
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self_modulate = Color( 1, 1, 1, 0.26702 )
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position = Vector2( 10, 1.5 )
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rotation = -1.45648
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emitting = false
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lifetime = 0.3
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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texture = ExtResource( 3 )
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spread = 65.84
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gravity = Vector2( 0, -15 )
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initial_velocity = 10.14
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angular_velocity = 200.0
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angular_velocity_random = 1.0
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linear_accel = 100.0
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color_ramp = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/crouch = SubResource( 3 )
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anims/falling = SubResource( 4 )
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anims/falling_weapon = SubResource( 5 )
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anims/idle = SubResource( 6 )
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anims/idle_weapon = SubResource( 7 )
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anims/jumping = SubResource( 8 )
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anims/jumping_weapon = SubResource( 9 )
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anims/run = SubResource( 10 )
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anims/run_weapon = SubResource( 11 )
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anims/standing_weapon_ready = SubResource( 12 )
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[node name="Camera" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.5, 0.5 )
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limit_left = 0
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limit_top = 0
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[node name="BulletShoot" type="Position2D" parent="."]
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position = Vector2( 15, 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.15, -6 )
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shape = SubResource( 13 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( -0.138, 8.25, -10, -12, 11, -12 )
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[node name="UI" type="CanvasLayer" parent="."]
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layer = 0
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[node name="Left" type="TouchScreenButton" parent="UI"]
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position = Vector2( 27.7593, 360.87 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 4 )
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passby_press = true
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action = "move_left"
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visibility_mode = 1
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[node name="Right" type="TouchScreenButton" parent="UI"]
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position = Vector2( 121.542, 361.415 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 5 )
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passby_press = true
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action = "move_right"
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visibility_mode = 1
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[node name="Jump" type="TouchScreenButton" parent="UI"]
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position = Vector2( 666.224, 359.02 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 6 )
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action = "jump"
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visibility_mode = 1
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[node name="Fire" type="TouchScreenButton" parent="UI"]
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position = Vector2( 668.073, 262.788 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 7 )
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action = "shoot"
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visibility_mode = 1
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[node name="SoundShoot" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 8 )
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[node name="SoundJump" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 9 )
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