mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
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.. | ||
audio | ||
background | ||
coin | ||
enemy | ||
platform | ||
player | ||
screenshots | ||
icon.png | ||
icon.png.import | ||
project.pandemonium | ||
README.md | ||
Stage.tscn | ||
tiles_demo.png | ||
tiles_demo.png.import | ||
Tileset.tres | ||
TilesetEdit.tscn |
Physics Platformer
This demo uses RigidBody2D
for the player and enemies.
These character controllers are more powerful than
KinematicBody2D
,
but can be more difficult to handle, as they require
manual modification of the RigidBody velocity.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
How does it work?
The player and enemies use dynamic character
controllers for movement, made with
RigidBody2D
,
which means that they can perfectly interact with physics
(there is a see-saw, and you can even ride enemies).
Because of this, all movement must be done in sync with
the physics engine, inside of _integrate_forces()
.
Screenshots
Music
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy