Small tweak.

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Relintai 2024-09-26 13:17:47 +02:00
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@ -20,7 +20,8 @@ efficient than complex pathfinding algorithms like A\*.
## The framework
This project is a framework for the [Godot game engine](https://godotengine.org/). It takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/) java-based framework.
This project takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/)
java-based framework.
Every class in the framework extends Godot's [Reference](https://docs.godotengine.org/en/latest/classes/class_reference.html) type.
There is no need to have a complex scene tree; you can contain that has to do with the AI's movement inside GDScript classes.