From f2d25ec2ecffb45b05f98f06f1c258d13f0df2d8 Mon Sep 17 00:00:00 2001 From: Relintai Date: Thu, 26 Sep 2024 13:17:47 +0200 Subject: [PATCH] Small tweak. --- steering_ai/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/steering_ai/README.md b/steering_ai/README.md index 58b728f..8af0cd1 100644 --- a/steering_ai/README.md +++ b/steering_ai/README.md @@ -20,7 +20,8 @@ efficient than complex pathfinding algorithms like A\*. ## The framework -This project is a framework for the [Godot game engine](https://godotengine.org/). It takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/) java-based framework. +This project takes inspiration from the excellent [GDX-AI](https://github.com/libgdx/gdx-ai) framework for the [LibGDX](https://libgdx.badlogicgames.com/) +java-based framework. Every class in the framework extends Godot's [Reference](https://docs.godotengine.org/en/latest/classes/class_reference.html) type. There is no need to have a complex scene tree; you can contain that has to do with the AI's movement inside GDScript classes.