Removed the visualscript folder.
@ -1,8 +0,0 @@
|
||||
# VisualScript Demos
|
||||
|
||||
These demos are written in [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html).
|
||||
|
||||
Languages: All are [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html),
|
||||
Multitouch View has some GDScript
|
||||
|
||||
Renderers: All are GLES 2
|
@ -1,20 +0,0 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://white-circle.png" type="Texture" id=1]
|
||||
[ext_resource path="res://CircleArea.vs" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id=1]
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 128.0
|
||||
|
||||
[node name="Sprite" type="Sprite"]
|
||||
material = SubResource( 1 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource( 2 )
|
@ -1,11 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Main.vs" type="Script" id=1]
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
@ -1,15 +0,0 @@
|
||||
# Circle Pop
|
||||
|
||||
Demo of a simple game using visual script.
|
||||
You must click the circles to "pop" them in
|
||||
order to stop their invasion of the screen.
|
||||
|
||||
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
|
||||
|
||||
Renderer: GLES 2
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/137
|
||||
|
||||
## Screenshots
|
||||
|
||||
![Screenshot](screenshots/circle.png)
|
Before Width: | Height: | Size: 2.4 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,29 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="CirclePop"
|
||||
config/description="Demo of a simple game using visual script.
|
||||
You must click the circles to 'pop' them in
|
||||
order to stop their invasion of the screen."
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color( 0.113725, 0.133333, 0.196078, 1 )
|
Before Width: | Height: | Size: 48 KiB |
Before Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 2.3 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://white-circle.png"
|
||||
dest_files=[ "res://.import/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Main.vs" type="Script" id=1]
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
@ -1,16 +0,0 @@
|
||||
# Multitouch View with VisualScript
|
||||
|
||||
Simple debugger for multitouch input.
|
||||
Shows red dots everywhere you press.
|
||||
|
||||
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
|
||||
|
||||
Renderer: GLES 2
|
||||
|
||||
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/multitouch_view).
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/135
|
||||
|
||||
## Screenshots
|
||||
|
||||
![Screenshot](../../misc/multitouch_view/screenshots/multitouch.png)
|
@ -1,20 +0,0 @@
|
||||
extends Node
|
||||
# This will track the position of every pointer in its public `state` property, which is a
|
||||
# Dictionary, in which each key is a pointer index (integer) and each value its position (Vector2).
|
||||
# It works by listening to input events not handled by other means.
|
||||
# It also remaps the pointer indices coming from the OS to the lowest available to be friendlier.
|
||||
# It can be conveniently setup as a singleton.
|
||||
|
||||
var state = {}
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventScreenTouch:
|
||||
if event.pressed: # Down.
|
||||
state[event.index] = event.position
|
||||
else: # Up.
|
||||
state.erase(event.index)
|
||||
get_tree().set_input_as_handled()
|
||||
|
||||
elif event is InputEventScreenDrag: # Movement.
|
||||
state[event.index] = event.position
|
||||
get_tree().set_input_as_handled()
|
Before Width: | Height: | Size: 1.3 KiB |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,36 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Multitouch View with VisualScript"
|
||||
config/description="Simple debugger for multitouch input.
|
||||
Shows red dots everywhere you press."
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
TouchHelper="*res://TouchHelper.gd"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input_devices]
|
||||
|
||||
pointing/emulate_touch_from_mouse=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
environment/default_clear_color=Color( 0.113725, 0.133333, 0.196078, 1 )
|
@ -1,26 +0,0 @@
|
||||
# Pong with VisualScript
|
||||
|
||||
A simple Pong game. This demo shows best practices
|
||||
for game development in Godot, including
|
||||
[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html).
|
||||
|
||||
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)
|
||||
|
||||
Renderer: GLES 2
|
||||
|
||||
Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong).
|
||||
|
||||
Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong).
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/136
|
||||
|
||||
## How does it work?
|
||||
|
||||
The walls, paddle, and ball are all
|
||||
[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html)
|
||||
nodes. When the ball touches the walls or the paddles,
|
||||
they emit signals and modify the ball.
|
||||
|
||||
## Screenshots
|
||||
|
||||
![Screenshot](screenshots/pong.png)
|
Before Width: | Height: | Size: 115 B |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://ball.png"
|
||||
dest_files=[ "res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Before Width: | Height: | Size: 549 B |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Before Width: | Height: | Size: 84 B |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/paddle.png-0e798fb0912613386507c9904d5cc01a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://paddle.png"
|
||||
dest_files=[ "res://.import/paddle.png-0e798fb0912613386507c9904d5cc01a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,108 +0,0 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/paddle.vs" type="Script" id=1]
|
||||
[ext_resource path="res://paddle.png" type="Texture" id=2]
|
||||
[ext_resource path="res://scripts/ball.vs" type="Script" id=4]
|
||||
[ext_resource path="res://ball.png" type="Texture" id=5]
|
||||
[ext_resource path="res://separator.png" type="Texture" id=6]
|
||||
[ext_resource path="res://scripts/wall.vs" type="Script" id=7]
|
||||
[ext_resource path="res://scripts/ceiling_floor.vs" type="Script" id=8]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 4, 16 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 10, 200 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=4]
|
||||
extents = Vector2( 320, 10 )
|
||||
|
||||
[node name="Pong" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
margin_right = 640.0
|
||||
margin_bottom = 400.0
|
||||
color = Color( 0.141176, 0.152941, 0.164706, 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Left" type="Area2D" parent="."]
|
||||
modulate = Color( 0, 1, 1, 1 )
|
||||
position = Vector2( 67.6285, 192.594 )
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Left"]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="Left"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Right" type="Area2D" parent="."]
|
||||
modulate = Color( 1, 0, 1, 1 )
|
||||
position = Vector2( 563.815, 188.919 )
|
||||
script = ExtResource( 1 )
|
||||
ball_dir = -1.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Right"]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="Right"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Ball" type="Area2D" parent="."]
|
||||
position = Vector2( 320.5, 191.124 )
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="Ball"]
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="Ball"]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Separator" type="Sprite" parent="."]
|
||||
position = Vector2( 320, 200 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="LeftWall" type="Area2D" parent="."]
|
||||
position = Vector2( -10, 200 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="LeftWall"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="RightWall" type="Area2D" parent="."]
|
||||
position = Vector2( 650, 200 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="RightWall"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Ceiling" type="Area2D" parent="."]
|
||||
position = Vector2( 320, -10 )
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="Ceiling"]
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="Floor" type="Area2D" parent="."]
|
||||
position = Vector2( 320, 410 )
|
||||
script = ExtResource( 8 )
|
||||
bounce_direction = -1.0
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="Floor"]
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2( 320, 200 )
|
||||
current = true
|
||||
|
||||
[connection signal="area_entered" from="Left" to="Left" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="Right" to="Right" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="LeftWall" to="LeftWall" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="RightWall" to="RightWall" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="Ceiling" to="Ceiling" method="_on_area_entered"]
|
||||
[connection signal="area_entered" from="Floor" to="Floor" method="_on_area_entered"]
|
@ -1,72 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Pong with VisualScript"
|
||||
config/description="A simple Pong game. This demo shows best practices
|
||||
for game development in Godot, including signals."
|
||||
run/main_scene="pong.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=640
|
||||
window/size/height=400
|
||||
window/dpi/allow_hidpi=true
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="expand"
|
||||
stretch_2d=true
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[input]
|
||||
|
||||
left_move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left_move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right_move_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
right_move_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/2d/use_pixel_snap=true
|
||||
viewport/default_clear_color=Color( 0, 0, 0, 1 )
|
Before Width: | Height: | Size: 481 B |
Before Width: | Height: | Size: 108 B |
@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://separator.png"
|
||||
dest_files=[ "res://.import/separator.png-f981c8489b9148e2e1dc63398273da74.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|