diff --git a/visual_script/README.md b/visual_script/README.md deleted file mode 100644 index 21cf476..0000000 --- a/visual_script/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# VisualScript Demos - -These demos are written in [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html). - -Languages: All are [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html), -Multitouch View has some GDScript - -Renderers: All are GLES 2 diff --git a/visual_script/circle_pop/Circle.tscn b/visual_script/circle_pop/Circle.tscn deleted file mode 100644 index 1af671d..0000000 --- a/visual_script/circle_pop/Circle.tscn +++ /dev/null @@ -1,20 +0,0 @@ -[gd_scene load_steps=5 format=2] - -[ext_resource path="res://white-circle.png" type="Texture" id=1] -[ext_resource path="res://CircleArea.vs" type="Script" id=2] - -[sub_resource type="CanvasItemMaterial" id=1] -blend_mode = 1 - -[sub_resource type="CircleShape2D" id=2] -radius = 128.0 - -[node name="Sprite" type="Sprite"] -material = SubResource( 1 ) -texture = ExtResource( 1 ) - -[node name="Area2D" type="Area2D" parent="."] -script = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] -shape = SubResource( 2 ) diff --git a/visual_script/circle_pop/CircleArea.vs b/visual_script/circle_pop/CircleArea.vs deleted file mode 100644 index d3e4a30..0000000 Binary files a/visual_script/circle_pop/CircleArea.vs and /dev/null differ diff --git a/visual_script/circle_pop/Main.tscn b/visual_script/circle_pop/Main.tscn deleted file mode 100644 index 3a046b7..0000000 --- a/visual_script/circle_pop/Main.tscn +++ /dev/null @@ -1,11 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://Main.vs" type="Script" id=1] - -[node name="Main" type="Node2D"] -script = ExtResource( 1 ) - -[node name="Timer" type="Timer" parent="."] -autostart = true - -[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] diff --git a/visual_script/circle_pop/Main.vs b/visual_script/circle_pop/Main.vs deleted file mode 100644 index a32b765..0000000 Binary files a/visual_script/circle_pop/Main.vs and /dev/null differ diff --git a/visual_script/circle_pop/README.md b/visual_script/circle_pop/README.md deleted file mode 100644 index 4ef2966..0000000 --- a/visual_script/circle_pop/README.md +++ /dev/null @@ -1,15 +0,0 @@ -# Circle Pop - -Demo of a simple game using visual script. -You must click the circles to "pop" them in -order to stop their invasion of the screen. - -Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html) - -Renderer: GLES 2 - -Check out this demo on the asset library: https://godotengine.org/asset-library/asset/137 - -## Screenshots - -![Screenshot](screenshots/circle.png) diff --git a/visual_script/circle_pop/icon.png b/visual_script/circle_pop/icon.png deleted file mode 100644 index c46c25c..0000000 Binary files a/visual_script/circle_pop/icon.png and /dev/null differ diff --git a/visual_script/circle_pop/icon.png.import b/visual_script/circle_pop/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/visual_script/circle_pop/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/circle_pop/project.pandemonium b/visual_script/circle_pop/project.pandemonium deleted file mode 100644 index 46d0d70..0000000 --- a/visual_script/circle_pop/project.pandemonium +++ /dev/null @@ -1,29 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="CirclePop" -config/description="Demo of a simple game using visual script. -You must click the circles to 'pop' them in -order to stop their invasion of the screen." -run/main_scene="res://Main.tscn" -config/icon="res://icon.png" - -[gdnative] - -singletons=[ ] - -[rendering] - -quality/driver/driver_name="GLES2" -vram_compression/import_etc=true -vram_compression/import_etc2=false -environment/default_clear_color=Color( 0.113725, 0.133333, 0.196078, 1 ) diff --git a/visual_script/circle_pop/screenshots/.gdignore b/visual_script/circle_pop/screenshots/.gdignore deleted file mode 100644 index e69de29..0000000 diff --git a/visual_script/circle_pop/screenshots/circle.png b/visual_script/circle_pop/screenshots/circle.png deleted file mode 100644 index bea077b..0000000 Binary files a/visual_script/circle_pop/screenshots/circle.png and /dev/null differ diff --git a/visual_script/circle_pop/screenshots/script.png b/visual_script/circle_pop/screenshots/script.png deleted file mode 100644 index 8104938..0000000 Binary files a/visual_script/circle_pop/screenshots/script.png and /dev/null differ diff --git a/visual_script/circle_pop/white-circle.png b/visual_script/circle_pop/white-circle.png deleted file mode 100644 index 779e5a7..0000000 Binary files a/visual_script/circle_pop/white-circle.png and /dev/null differ diff --git a/visual_script/circle_pop/white-circle.png.import b/visual_script/circle_pop/white-circle.png.import deleted file mode 100644 index 73af9d1..0000000 --- a/visual_script/circle_pop/white-circle.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://white-circle.png" -dest_files=[ "res://.import/white-circle.png-fd9ec96f5f813bd0d459d50130c980de.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/multitouch_view/Main.tscn b/visual_script/multitouch_view/Main.tscn deleted file mode 100644 index 98f6b73..0000000 --- a/visual_script/multitouch_view/Main.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene load_steps=2 format=2] - -[ext_resource path="res://Main.vs" type="Script" id=1] - -[node name="Main" type="Node2D"] -script = ExtResource( 1 ) diff --git a/visual_script/multitouch_view/Main.vs b/visual_script/multitouch_view/Main.vs deleted file mode 100644 index d7bc595..0000000 Binary files a/visual_script/multitouch_view/Main.vs and /dev/null differ diff --git a/visual_script/multitouch_view/README.md b/visual_script/multitouch_view/README.md deleted file mode 100644 index 9cc6747..0000000 --- a/visual_script/multitouch_view/README.md +++ /dev/null @@ -1,16 +0,0 @@ -# Multitouch View with VisualScript - -Simple debugger for multitouch input. -Shows red dots everywhere you press. - -Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html) - -Renderer: GLES 2 - -Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/misc/multitouch_view). - -Check out this demo on the asset library: https://godotengine.org/asset-library/asset/135 - -## Screenshots - -![Screenshot](../../misc/multitouch_view/screenshots/multitouch.png) diff --git a/visual_script/multitouch_view/TouchHelper.gd b/visual_script/multitouch_view/TouchHelper.gd deleted file mode 100644 index 49c2298..0000000 --- a/visual_script/multitouch_view/TouchHelper.gd +++ /dev/null @@ -1,20 +0,0 @@ -extends Node -# This will track the position of every pointer in its public `state` property, which is a -# Dictionary, in which each key is a pointer index (integer) and each value its position (Vector2). -# It works by listening to input events not handled by other means. -# It also remaps the pointer indices coming from the OS to the lowest available to be friendlier. -# It can be conveniently setup as a singleton. - -var state = {} - -func _unhandled_input(event): - if event is InputEventScreenTouch: - if event.pressed: # Down. - state[event.index] = event.position - else: # Up. - state.erase(event.index) - get_tree().set_input_as_handled() - - elif event is InputEventScreenDrag: # Movement. - state[event.index] = event.position - get_tree().set_input_as_handled() diff --git a/visual_script/multitouch_view/icon.png b/visual_script/multitouch_view/icon.png deleted file mode 100644 index 8a62ac5..0000000 Binary files a/visual_script/multitouch_view/icon.png and /dev/null differ diff --git a/visual_script/multitouch_view/icon.png.import b/visual_script/multitouch_view/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/visual_script/multitouch_view/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/multitouch_view/project.pandemonium b/visual_script/multitouch_view/project.pandemonium deleted file mode 100644 index ae536d5..0000000 --- a/visual_script/multitouch_view/project.pandemonium +++ /dev/null @@ -1,36 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Multitouch View with VisualScript" -config/description="Simple debugger for multitouch input. -Shows red dots everywhere you press." -run/main_scene="res://Main.tscn" -config/icon="res://icon.png" - -[autoload] - -TouchHelper="*res://TouchHelper.gd" - -[gdnative] - -singletons=[ ] - -[input_devices] - -pointing/emulate_touch_from_mouse=true - -[rendering] - -quality/driver/driver_name="GLES2" -vram_compression/import_etc=true -vram_compression/import_etc2=false -environment/default_clear_color=Color( 0.113725, 0.133333, 0.196078, 1 ) diff --git a/visual_script/pong/README.md b/visual_script/pong/README.md deleted file mode 100644 index 9fbc34d..0000000 --- a/visual_script/pong/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Pong with VisualScript - -A simple Pong game. This demo shows best practices -for game development in Godot, including -[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html). - -Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html) - -Renderer: GLES 2 - -Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/pong). - -Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/pong). - -Check out this demo on the asset library: https://godotengine.org/asset-library/asset/136 - -## How does it work? - -The walls, paddle, and ball are all -[`Area2D`](https://docs.godotengine.org/en/latest/classes/class_area2d.html) -nodes. When the ball touches the walls or the paddles, -they emit signals and modify the ball. - -## Screenshots - -![Screenshot](screenshots/pong.png) diff --git a/visual_script/pong/ball.png b/visual_script/pong/ball.png deleted file mode 100644 index 465d352..0000000 Binary files a/visual_script/pong/ball.png and /dev/null differ diff --git a/visual_script/pong/ball.png.import b/visual_script/pong/ball.png.import deleted file mode 100644 index f239f23..0000000 --- a/visual_script/pong/ball.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://ball.png" -dest_files=[ "res://.import/ball.png-9a4ca347acb7532f6ae347744a6b04f7.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/pong/icon.png b/visual_script/pong/icon.png deleted file mode 100644 index b62e834..0000000 Binary files a/visual_script/pong/icon.png and /dev/null differ diff --git a/visual_script/pong/icon.png.import b/visual_script/pong/icon.png.import deleted file mode 100644 index 96cbf46..0000000 --- a/visual_script/pong/icon.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://icon.png" -dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/pong/paddle.png b/visual_script/pong/paddle.png deleted file mode 100644 index 1860b07..0000000 Binary files a/visual_script/pong/paddle.png and /dev/null differ diff --git a/visual_script/pong/paddle.png.import b/visual_script/pong/paddle.png.import deleted file mode 100644 index 3363f63..0000000 --- a/visual_script/pong/paddle.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/paddle.png-0e798fb0912613386507c9904d5cc01a.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://paddle.png" -dest_files=[ "res://.import/paddle.png-0e798fb0912613386507c9904d5cc01a.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/visual_script/pong/pong.tscn b/visual_script/pong/pong.tscn deleted file mode 100644 index 64d3df6..0000000 --- a/visual_script/pong/pong.tscn +++ /dev/null @@ -1,108 +0,0 @@ -[gd_scene load_steps=12 format=2] - -[ext_resource path="res://scripts/paddle.vs" type="Script" id=1] -[ext_resource path="res://paddle.png" type="Texture" id=2] -[ext_resource path="res://scripts/ball.vs" type="Script" id=4] -[ext_resource path="res://ball.png" type="Texture" id=5] -[ext_resource path="res://separator.png" type="Texture" id=6] -[ext_resource path="res://scripts/wall.vs" type="Script" id=7] -[ext_resource path="res://scripts/ceiling_floor.vs" type="Script" id=8] - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 4, 16 ) - -[sub_resource type="RectangleShape2D" id=2] -extents = Vector2( 4, 4 ) - -[sub_resource type="RectangleShape2D" id=3] -extents = Vector2( 10, 200 ) - -[sub_resource type="RectangleShape2D" id=4] -extents = Vector2( 320, 10 ) - -[node name="Pong" type="Node2D"] - -[node name="Background" type="ColorRect" parent="."] -margin_right = 640.0 -margin_bottom = 400.0 -color = Color( 0.141176, 0.152941, 0.164706, 1 ) -__meta__ = { -"_edit_use_anchors_": false -} - -[node name="Left" type="Area2D" parent="."] -modulate = Color( 0, 1, 1, 1 ) -position = Vector2( 67.6285, 192.594 ) -script = ExtResource( 1 ) - -[node name="Sprite" type="Sprite" parent="Left"] -texture = ExtResource( 2 ) - -[node name="Collision" type="CollisionShape2D" parent="Left"] -shape = SubResource( 1 ) - -[node name="Right" type="Area2D" parent="."] -modulate = Color( 1, 0, 1, 1 ) -position = Vector2( 563.815, 188.919 ) -script = ExtResource( 1 ) -ball_dir = -1.0 - -[node name="Sprite" type="Sprite" parent="Right"] -texture = ExtResource( 2 ) - -[node name="Collision" type="CollisionShape2D" parent="Right"] -shape = SubResource( 1 ) - -[node name="Ball" type="Area2D" parent="."] -position = Vector2( 320.5, 191.124 ) -script = ExtResource( 4 ) - -[node name="Sprite" type="Sprite" parent="Ball"] -texture = ExtResource( 5 ) - -[node name="Collision" type="CollisionShape2D" parent="Ball"] -shape = SubResource( 2 ) - -[node name="Separator" type="Sprite" parent="."] -position = Vector2( 320, 200 ) -texture = ExtResource( 6 ) - -[node name="LeftWall" type="Area2D" parent="."] -position = Vector2( -10, 200 ) -script = ExtResource( 7 ) - -[node name="Collision" type="CollisionShape2D" parent="LeftWall"] -shape = SubResource( 3 ) - -[node name="RightWall" type="Area2D" parent="."] -position = Vector2( 650, 200 ) -script = ExtResource( 7 ) - -[node name="Collision" type="CollisionShape2D" parent="RightWall"] -shape = SubResource( 3 ) - -[node name="Ceiling" type="Area2D" parent="."] -position = Vector2( 320, -10 ) -script = ExtResource( 8 ) - -[node name="Collision" type="CollisionShape2D" parent="Ceiling"] -shape = SubResource( 4 ) - -[node name="Floor" type="Area2D" parent="."] -position = Vector2( 320, 410 ) -script = ExtResource( 8 ) -bounce_direction = -1.0 - -[node name="Collision" type="CollisionShape2D" parent="Floor"] -shape = SubResource( 4 ) - -[node name="Camera2D" type="Camera2D" parent="."] -offset = Vector2( 320, 200 ) -current = true - -[connection signal="area_entered" from="Left" to="Left" method="_on_area_entered"] -[connection signal="area_entered" from="Right" to="Right" method="_on_area_entered"] -[connection signal="area_entered" from="LeftWall" to="LeftWall" method="_on_area_entered"] -[connection signal="area_entered" from="RightWall" to="RightWall" method="_on_area_entered"] -[connection signal="area_entered" from="Ceiling" to="Ceiling" method="_on_area_entered"] -[connection signal="area_entered" from="Floor" to="Floor" method="_on_area_entered"] diff --git a/visual_script/pong/project.pandemonium b/visual_script/pong/project.pandemonium deleted file mode 100644 index 1404b3c..0000000 --- a/visual_script/pong/project.pandemonium +++ /dev/null @@ -1,72 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=4 - -[application] - -config/name="Pong with VisualScript" -config/description="A simple Pong game. This demo shows best practices -for game development in Godot, including signals." -run/main_scene="pong.tscn" -config/icon="res://icon.png" - -[display] - -window/size/width=640 -window/size/height=400 -window/dpi/allow_hidpi=true -window/stretch/mode="2d" -window/stretch/aspect="expand" -stretch_2d=true - -[gdnative] - -singletons=[ ] - -[input] - -left_move_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -left_move_up={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} -right_move_down={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":13,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":1,"axis_value":1.0,"script":null) - 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