pandemonium_demo_projects/3d/platformer/player/player.tscn

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[gd_scene load_steps=32 format=2]
[ext_resource path="res://player/player.gd" type="Script" id=1]
[ext_resource path="res://player/follow_camera.gd" type="Script" id=2]
[ext_resource path="res://player/controls/osb_up.png" type="Texture" id=3]
[ext_resource path="res://player/controls/osb_down.png" type="Texture" id=4]
[ext_resource path="res://player/controls/osb_left.png" type="Texture" id=5]
[ext_resource path="res://player/controls/osb_right.png" type="Texture" id=6]
[ext_resource path="res://player/sound_shoot.wav" type="AudioStream" id=7]
[ext_resource path="res://player/sound_jump.wav" type="AudioStream" id=8]
[sub_resource type="CapsuleShape" id=1]
radius = 0.4
height = 1.31114
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.670157, 0.654471, 0.701569, 1 )
metallic = 0.62
roughness = 0.0
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.642118, 0.820078, 1, 1 )
metallic = 0.1
roughness = 0.0
emission_enabled = true
emission = Color( 0.220492, 0.413316, 0.752613, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="ArrayMesh" id=4]
resource_name = "Cube.002"
surfaces/0 = {
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"format": 98243,
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"material": SubResource( 2 ),
"primitive": 4,
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"vertex_count": 679
}
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bones/11/name = "l-forearm"
bones/11/parent = 10
bones/11/rest = Transform( -0.859542, -0.0564943, -0.507934, -0.107631, -0.951571, 0.287973, -0.499604, 0.302194, 0.811834, -2.38419e-07, -4.76837e-07, -0.935513 )
bones/11/enabled = true
bones/11/position = Vector3( -2.38419e-07, -4.76837e-07, -0.935513 )
bones/11/rotation = Quaternion( -0.264667, 0.155029, 0.951702, -0.013433 )
bones/11/scale = Vector3( 1, 1, 1 )
bones/12/name = "r-thigh"
bones/12/parent = 1
bones/12/rest = Transform( 0.994883, -0.0545632, -0.085028, -0.0580629, -0.997541, -0.0392442, -0.0826777, 0.0439804, -0.995605, 0.349652, 0.0628238, -0.163877 )
bones/12/enabled = true
bones/12/position = Vector3( 0.349652, 0.0628238, -0.163877 )
bones/12/rotation = Quaternion( 0.998503, -0.0281987, -0.0419893, 0.0208374 )
bones/12/scale = Vector3( 1, 1, 1 )
bones/13/name = "r-leg"
bones/13/parent = 12
bones/13/rest = Transform( -0.999508, -0.031366, -0.000870243, 0.0312939, -0.994411, -0.100835, 0.00229738, -0.100812, 0.994903, 5.96046e-08, 5.96046e-08, -0.644636 )
bones/13/enabled = true
bones/13/position = Vector3( 5.96046e-08, 5.96046e-08, -0.644636 )
bones/13/rotation = Quaternion( 0.000357279, -0.0504822, 0.998602, 0.0156869 )
bones/13/scale = Vector3( 1, 1, 1 )
bones/14/name = "r-foot"
bones/14/parent = 13
bones/14/rest = Transform( 0.996208, -0.0766666, -0.0411273, -0.0442384, -0.0393329, -0.998246, 0.0749145, 0.996281, -0.0425754, -5.96046e-08, 4.19095e-09, -1.43073 )
bones/14/enabled = true
bones/14/position = Vector3( -5.96046e-08, 4.19095e-09, -1.43073 )
bones/14/rotation = Quaternion( 0.720784, -0.0419353, 0.0117189, 0.691791 )
bones/14/scale = Vector3( 1, 1, 1 )
bones/15/name = "l-thigh"
bones/15/parent = 1
bones/15/rest = Transform( 0.994883, 0.0545632, 0.085028, 0.0580633, -0.997541, -0.0392452, 0.0826776, 0.0439813, -0.995606, -0.349652, 0.0628238, -0.163877 )
bones/15/enabled = true
bones/15/position = Vector3( -0.349652, 0.0628238, -0.163877 )
bones/15/rotation = Quaternion( 0.998503, 0.0281989, 0.0419893, 0.0208378 )
bones/15/scale = Vector3( 1, 1, 1 )
bones/16/name = "l-leg"
bones/16/parent = 15
bones/16/rest = Transform( -0.999508, 0.0313662, 0.000870456, -0.0312941, -0.994411, -0.100836, -0.00229725, -0.100814, 0.994903, 0, 1.49012e-08, -0.644636 )
bones/16/enabled = true
bones/16/position = Vector3( 0, 1.49012e-08, -0.644636 )
bones/16/rotation = Quaternion( -0.000357194, -0.0504832, 0.998602, -0.015687 )
bones/16/scale = Vector3( 1, 1, 1 )
bones/17/name = "l-foot"
bones/17/parent = 16
bones/17/rest = Transform( 0.996208, 0.0766668, 0.0411275, 0.0442386, -0.0393327, -0.998246, -0.0749147, 0.996281, -0.0425752, 0, -8.3819e-09, -1.43073 )
bones/17/enabled = true
bones/17/position = Vector3( 0, -8.3819e-09, -1.43073 )
bones/17/rotation = Quaternion( 0.720784, 0.0419354, -0.0117189, 0.691791 )
bones/17/scale = Vector3( 1, 1, 1 )
bones/18/name = "HEAD"
bones/18/parent = 0
bones/18/rest = Transform( 1, -1.50996e-07, 0, -1.50996e-07, -1, 0, 0, 0, -1, 5.68434e-14, -5.79659, 6.35228 )
bones/18/enabled = true
bones/18/position = Vector3( 5.68434e-14, -5.79659, 6.35228 )
bones/18/rotation = Quaternion( 1, -7.5498e-08, 0, 0 )
bones/18/scale = Vector3( 1, 1, 1 )
bones/19/name = "r-LEGCONTROL"
bones/19/parent = 0
bones/19/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.518863, 3.72276e-07, 0.204768 )
bones/19/enabled = true
bones/19/position = Vector3( 0.518863, 3.72276e-07, 0.204768 )
bones/19/rotation = Quaternion( 0, 0, 0, 1 )
bones/19/scale = Vector3( 1, 1, 1 )
bones/20/name = "l-LEGCONTROL"
bones/20/parent = 0
bones/20/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.518863, 3.72276e-07, 0.204768 )
bones/20/enabled = true
bones/20/position = Vector3( -0.518863, 3.72276e-07, 0.204768 )
bones/20/rotation = Quaternion( 0, 0, 0, 1 )
bones/20/scale = Vector3( 1, 1, 1 )
bones/21/name = "r-LEGORIENT"
bones/21/parent = 0
bones/21/rest = Transform( -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, 0.411677, -0.66395, 1.62881 )
bones/21/enabled = true
bones/21/position = Vector3( 0.411677, -0.66395, 1.62881 )
bones/21/rotation = Quaternion( -5.33852e-08, 0.707107, 0.707107, 5.33851e-08 )
bones/21/scale = Vector3( 1, 1, 1 )
bones/22/name = "l-LEGORIENT"
bones/22/parent = 0
bones/22/rest = Transform( -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, -0.411677, -0.66395, 1.62881 )
bones/22/enabled = true
bones/22/position = Vector3( -0.411677, -0.66395, 1.62881 )
bones/22/rotation = Quaternion( -5.33852e-08, 0.707107, 0.707107, 5.33851e-08 )
bones/22/scale = Vector3( 1, 1, 1 )
bones/23/name = "r-ARMCONTROL"
bones/23/parent = 0
bones/23/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 2.62535, -0.186879, 2.59016 )
bones/23/enabled = true
bones/23/position = Vector3( 2.62535, -0.186879, 2.59016 )
bones/23/rotation = Quaternion( 0.707107, 0, 0, 0.707107 )
bones/23/scale = Vector3( 1, 1, 1 )
bones/24/name = "l-ARMCONTROL"
bones/24/parent = 0
bones/24/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -2.62535, -0.186879, 2.59016 )
bones/24/enabled = true
bones/24/position = Vector3( -2.62535, -0.186879, 2.59016 )
bones/24/rotation = Quaternion( 0.707107, 0, 0, 0.707107 )
bones/24/scale = Vector3( 1, 1, 1 )
bones/25/name = "r-ARMORIENT"
bones/25/parent = 0
bones/25/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 1.57185, 0.510255, 3.44768 )
bones/25/enabled = true
bones/25/position = Vector3( 1.57185, 0.510255, 3.44768 )
bones/25/rotation = Quaternion( 0.707107, 0, 0, 0.707107 )
bones/25/scale = Vector3( 1, 1, 1 )
bones/26/name = "l-ARMORIENT"
bones/26/parent = 0
bones/26/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -1.57185, 0.510255, 3.44768 )
bones/26/enabled = true
bones/26/position = Vector3( -1.57185, 0.510255, 3.44768 )
bones/26/rotation = Quaternion( 0.707107, 0, 0, 0.707107 )
bones/26/scale = Vector3( 1, 1, 1 )
[node name="Robot" type="MeshInstance" parent="Armature/Skeleton"]
mesh = SubResource( 4 )
[node name="Bullet" type="Position3D" parent="Armature"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.94071, 3.64079, 3.3802 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/default = SubResource( 5 )
anims/falling-cycle = SubResource( 6 )
anims/idle = SubResource( 7 )
anims/jump-up-cycle = SubResource( 8 )
anims/run-cycle = SubResource( 9 )
anims/shooting = SubResource( 10 )
anims/shooting_standing = SubResource( 11 )
anims/walk-cycle = SubResource( 12 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 23 )
anim_player = NodePath("../AnimationPlayer")
parameters/air_dir/blend_amount = 0.0
parameters/gun/blend_amount = 0
parameters/scale/scale = 1.5
parameters/state/current = 0
parameters/walk/blend_amount = 0.0
[node name="Forward" type="TouchScreenButton" parent="."]
position = Vector2( 72, 301 )
normal = ExtResource( 3 )
passby_press = true
action = "move_forward"
visibility_mode = 1
[node name="Backward" type="TouchScreenButton" parent="."]
position = Vector2( 72, 365 )
normal = ExtResource( 4 )
passby_press = true
action = "move_backwards"
visibility_mode = 1
[node name="Left" type="TouchScreenButton" parent="."]
position = Vector2( 29, 332 )
normal = ExtResource( 5 )
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="Right" type="TouchScreenButton" parent="."]
position = Vector2( 108, 327 )
normal = ExtResource( 6 )
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="SoundShoot" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 7 )
[node name="SoundJump" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 8 )