pandemonium_demo_projects/3d/voxel/player/player.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://player/player.gd" type="Script" id=1]
[ext_resource path="res://world/textures/texture_sheet.png" type="Texture" id=2]
[sub_resource type="CylinderShape" id=1]
radius = 0.4
height = 1.8
[sub_resource type="AtlasTexture" id=2]
flags = 11
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 64, 64 )
[node name="Player" type="KinematicBody"]
collision_layer = 0
script = ExtResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 )
shape = SubResource( 1 )
[node name="Head" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0 )
[node name="Camera" type="Camera" parent="Head"]
fov = 75.0
near = 0.02
far = 1000.0
[node name="RayCast" type="RayCast" parent="Head"]
enabled = true
cast_to = Vector3( 0, 0, -5 )
[node name="SelectedBlock" type="TextureRect" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -128.0
margin_top = -128.0
margin_right = -64.0
margin_bottom = -64.0
rect_min_size = Vector2( 64, 64 )
rect_scale = Vector2( 2, 2 )
texture = SubResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}