[gd_scene load_steps=5 format=2] [ext_resource path="res://player/player.gd" type="Script" id=1] [ext_resource path="res://world/textures/texture_sheet.png" type="Texture" id=2] [sub_resource type="CylinderShape" id=1] radius = 0.4 height = 1.8 [sub_resource type="AtlasTexture" id=2] flags = 11 atlas = ExtResource( 2 ) region = Rect2( 0, 0, 64, 64 ) [node name="Player" type="KinematicBody"] collision_layer = 0 script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0 ) shape = SubResource( 1 ) [node name="Head" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0 ) [node name="Camera" type="Camera" parent="Head"] fov = 75.0 near = 0.02 far = 1000.0 [node name="RayCast" type="RayCast" parent="Head"] enabled = true cast_to = Vector3( 0, 0, -5 ) [node name="SelectedBlock" type="TextureRect" parent="."] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -128.0 margin_top = -128.0 margin_right = -64.0 margin_bottom = -64.0 rect_min_size = Vector2( 64, 64 ) rect_scale = Vector2( 2, 2 ) texture = SubResource( 2 ) __meta__ = { "_edit_use_anchors_": false }