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https://github.com/Relintai/pandemonium_demo_projects.git
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46 lines
1.0 KiB
GDScript3
46 lines
1.0 KiB
GDScript3
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extends Camera
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export var min_distance = 2.0
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export var max_distance = 4.0
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export var angle_v_adjust = 0.0
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var collision_exception = []
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export var height = 1.5
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func _ready():
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# Find collision exceptions for ray.
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var node = self
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while(node):
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if (node is RigidBody):
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collision_exception.append(node.get_rid())
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break
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else:
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node = node.get_parent()
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# This detaches the camera transform from the parent spatial node.
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set_as_toplevel(true)
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func _physics_process(_delta):
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var target = get_parent().get_global_transform().origin
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var pos = get_global_transform().origin
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var from_target = pos - target
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# Check ranges.
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if from_target.length() < min_distance:
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from_target = from_target.normalized() * min_distance
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elif from_target.length() > max_distance:
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from_target = from_target.normalized() * max_distance
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from_target.y = height
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pos = target + from_target
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look_at_from_position(pos, target, Vector3.UP)
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# Turn a little up or down
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var t = get_transform()
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t.basis = Basis(t.basis[0], deg2rad(angle_v_adjust)) * t.basis
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set_transform(t)
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