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- Removed one more portion of the leftover DamageDone|OnlyOnce code, I believe this is the last one.
git-svn-id: http://svn.slightlymagic.net/forge/trunk@35770 269b9781-a132-4a9b-9d4e-f004f1b56b58
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@ -841,8 +841,6 @@ public class Combat {
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runParams.put("DamageTargets", row.keySet());
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runParams.put("DamageTargets", row.keySet());
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runParams.put("DamageAmount", dealtDamage);
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runParams.put("DamageAmount", dealtDamage);
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damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DealtCombatDamageOnce, runParams, false);
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damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DealtCombatDamageOnce, runParams, false);
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damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
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}
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}
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dealtDamageTo.clear();
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dealtDamageTo.clear();
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