- Removed one more portion of the leftover DamageDone|OnlyOnce code, I believe this is the last one.

git-svn-id: http://svn.slightlymagic.net/forge/trunk@35770 269b9781-a132-4a9b-9d4e-f004f1b56b58
This commit is contained in:
Agetian 2017-09-26 03:28:13 +00:00
parent 524fe288de
commit fd8bc7d45b

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@ -841,8 +841,6 @@ public class Combat {
runParams.put("DamageTargets", row.keySet()); runParams.put("DamageTargets", row.keySet());
runParams.put("DamageAmount", dealtDamage); runParams.put("DamageAmount", dealtDamage);
damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DealtCombatDamageOnce, runParams, false); damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DealtCombatDamageOnce, runParams, false);
damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
} }
dealtDamageTo.clear(); dealtDamageTo.clear();