mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-23 21:16:50 +01:00
397 lines
9.5 KiB
PHP
Executable File
397 lines
9.5 KiB
PHP
Executable File
<?php
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class Assignment_model extends MO_Model
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{
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function __construct()
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{
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parent::__construct();
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}
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function assign_unit($assid, $num, $slotid, $res, $villageid, $userid)
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{
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$this->set_resources($res);
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//check if there is building in that slot
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$sql = "SELECT buildings.* FROM village_buildings
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INNER JOIN buildings ON village_buildings.buildingid=buildings.id
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WHERE slotid='$slotid' AND villageid='$villageid'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return 1;
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$building = $q->row_array();
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//check if there is already an assignment in which case we just deassign
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//in this case num will be 0 unless they play with the form,
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//but we shouldn't care about that since the user can write 0 into the form
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$sql = "SELECT * FROM building_assignments
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WHERE assignmentid='$assid'
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AND slotid='$slotid'
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AND villageid='$villageid'";
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$q = $this->db->query($sql);
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if ($q->num_rows())
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{
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//the user wants to just deassign
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$ass = $q->row_array();
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//delete assignment
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$sql = "DELETE FROM building_assignments WHERE id='" . $ass['id'] . "'";
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$this->db->query($sql);
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//giving back units
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//getting units
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$sql = "SELECT * FROM village_units
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WHERE villageid='$villageid'
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AND userid='$userid'";
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$q = $this->db->query($sql);
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if ($q->num_rows())
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{
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$units = $q->result_array();
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}
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else
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{
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$units = FALSE;
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}
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$found = FALSE;
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if ($units)
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{
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foreach ($units as $row)
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{
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if ($row['unitid'] == $ass['unitid'])
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{
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$found = TRUE;
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$fdata = $row['id'];
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}
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}
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}
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if ($found)
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{
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$sql = "UPDATE village_units
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SET unitcount = unitcount + '". $ass['num_unit'] . "'
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WHERE id='$fdata'";
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}
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else
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{
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$sql = "INSERT INTO village_units
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VALUES(default, '$userid', '$villageid',
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'" . $ass['unitid'] . "', '" . $ass['num_unit'] . "')";
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}
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$this->db->query($sql);
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//substract the bonuses
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$this->substract_modifiers($assid, $villageid, 'assignment',
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$ass['num_bonus']);
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$this->write_resources();
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//taking away spells
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$sql = "DELETE FROM building_spells
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WHERE assignmentid='$assid'
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AND slotid='$slotid'
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AND villageid='$villageid'";
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$this->db->query($sql);
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return 0;
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}
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//check if assignment exists
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$sql = "SELECT * FROM assignments WHERE id='$assid'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return 2;
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$ass = $q->row_array();
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//checking technology
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if ($ass['req_tech'])
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if (!$this->has_req_tech($ass['req_tech'], $villageid, $slotid))
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return 3;
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//check if building has that assignment
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if (!($building['assignment1'] == $ass['id'] ||
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$building['assignment2'] == $ass['id'] ||
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$building['assignment3'] == $ass['id'] ||
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$building['assignment4'] == $ass['id'] ||
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$building['assignment5'] == $ass['id']))
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return 3;
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//getting unit
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$sql = "SELECT * FROM village_units
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WHERE unitid='" . $ass['unitid'] . "'
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AND userid='$userid'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return 4;
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$unit = $q->row_array();
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//it probably shouldn't happen but who knows
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if (!$unit['unitcount'])
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return 5;
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//if the user just clicks on the assign we should assign max
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if (!$num)
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$num = $ass['max'];
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//we shouldn't assign more than allowed
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if ($ass['max'] < $num)
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$num = $ass['max'];
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//determining how much can be assigned
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if ($unit['unitcount'] < $num)
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$num = $unit['unitcount'];
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//determining number of bonuses granted
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$num_bonus = floor(($num / $ass['bonus_per_assigned']));
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$count = ($unit['unitcount'] - $num);
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//updating unit field in db
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if ($count <= 0)
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{
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$sql = "DELETE FROM village_units WHERE id='" . $unit['id'] . "'";
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}
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else
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{
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$sql = "UPDATE village_units
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SET unitcount=unitcount - '$num'
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WHERE id='" . $unit['id'] . "'";
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}
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$this->db->query($sql);
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//adding assignment
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$sql = "INSERT INTO building_assignments
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VALUES(default, '$villageid', '$slotid', '" . $unit['unitid'] . "',
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'$num', '" . $assid . "', '$num_bonus')";
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$this->db->query($sql);
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//grant resource bonus
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$this->add_modifiers($assid, $villageid, 'assignment', $num_bonus);
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$this->write_resources();
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//assignment has spell
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if (!$ass['spellid'])
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return 0;
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/*
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//only give spells if bonus is granted
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if (!$num_bonus)
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return 0;
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*/
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//only give spell if max unit assigned
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if (!($ass['max'] == $num))
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return 0;
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//granting spell
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$sql = "INSERT INTO building_spells
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VALUES(default, '$villageid', '$slotid', '$assid',
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'" . $ass['spellid'] . "')";
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$this->db->query($sql);
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return 0;
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}
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function get_assignments($slotid, $villageid, $userid)
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{
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if ($slotid > parent::TOTAL_BUILDINGS)
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return 1; //that shouldn't happen
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$sql = "SELECT buildings.* FROM village_buildings
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INNER JOIN buildings ON village_buildings.buildingid = buildings.id
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WHERE village_buildings.slotid='$slotid'
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AND village_buildings.villageid='$villageid'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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return 2; //nothing in that slot
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$res = $q->row_array();
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//getting assignment data
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$sql = "SELECT assignments.*,units.name
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FROM assignments
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INNER JOIN units ON assignments.unitid=units.id
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WHERE assignments.id='" . $res['assignment1'] . "'
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OR assignments.id='" . $res['assignment2'] . "'
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OR assignments.id='" . $res['assignment3'] . "'
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OR assignments.id='" . $res['assignment4'] . "'
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OR assignments.id='" . $res['assignment5'] . "'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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{
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$data['assigndata'] = FALSE; //building doesn't have assignments
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return $data;
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}
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$adata = $q->result_array();
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$tech = $this->get_village_technologies($villageid, $slotid);
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foreach ($adata as $row)
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{
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if ($this->have_technology($tech, $row['req_tech']))
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$data['assigndata'][] = $row;
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}
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if (!isset($data['assigndata']))
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{
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$data['assigndata'] = FALSE;
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return $data;
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}
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//getting assigned data
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$sql = "SELECT * FROM building_assignments
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WHERE slotid='$slotid'
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AND villageid='$villageid'";
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$q = $this->db->query($sql);
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if (!$q->num_rows())
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{
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$data['assigned'] = FALSE;
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}
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else
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{
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$data['assigned'] = $q->result_array();
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}
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$data['building'] = $res;
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//getting units
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$sql = "SELECT * FROM village_units
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WHERE villageid='$villageid'
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AND userid='$userid'";
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$q = $this->db->query($sql);
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if ($q->num_rows)
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{
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$data['units'] = $q->result_array();
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}
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else
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{
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$data['units'] = FALSE;
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}
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return $data;
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}
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function get_assignment_list_drop_admin()
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{
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$sql = "SELECT * FROM assignments";
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$q = $this->db->query($sql);
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$res = $q->result_array();
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$data[0] = 'Nothing';
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foreach ($res as $row)
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{
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$data[$row['id']] = $row['description'];
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}
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return $data;
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}
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function get_assignments_admin()
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{
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$sql = "SELECT * FROM assignments";
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$q = $this->db->query($sql);
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return $q->result_array();
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}
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function add_assignment_admin($data)
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{
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$sql = "INSERT INTO assignments
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VALUES (default,
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'" . $data['unitid'] . "',
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'" . $data['max'] . "',
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'" . $data['bonus_per_assigned'] . "',
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'" . $data['spellid'] . "',
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'" . $data['req_tech'] . "',
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'" . $data['mod_max_food'] . "',
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'" . $data['mod_max_wood'] . "',
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'" . $data['mod_max_stone'] . "',
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'" . $data['mod_max_iron'] . "',
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'" . $data['mod_max_mana'] . "',
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'" . $data['mod_rate_food'] . "',
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'" . $data['mod_rate_wood'] . "',
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'" . $data['mod_rate_stone'] . "',
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'" . $data['mod_rate_iron'] . "',
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'" . $data['mod_rate_mana'] . "',
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'" . $data['mod_percent_food'] . "',
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'" . $data['mod_percent_wood'] . "',
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'" . $data['mod_percent_stone'] . "',
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'" . $data['mod_percent_iron'] . "',
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'" . $data['mod_percent_mana'] . "',
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'" . $data['description'] . "')";
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$this->db->query($sql);
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$this->_create_sql($sql);
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}
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function edit_assignment_admin($data)
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{
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$sql = "UPDATE assignments
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SET unitid='" . $data['unitid'] . "',
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max='" . $data['max'] . "',
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bonus_per_assigned='" . $data['bonus_per_assigned'] . "',
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spellid='" . $data['spellid'] . "',
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req_tech='" . $data['req_tech'] . "',
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mod_max_food='" . $data['mod_max_food'] . "',
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mod_max_wood='" . $data['mod_max_wood'] . "',
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mod_max_stone='" . $data['mod_max_stone'] . "',
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mod_max_iron='" . $data['mod_max_iron'] . "',
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mod_max_mana='" . $data['mod_max_mana'] . "',
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mod_rate_food='" . $data['mod_rate_food'] . "',
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mod_rate_wood='" . $data['mod_rate_wood'] . "',
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mod_rate_stone='" . $data['mod_rate_stone'] . "',
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mod_rate_iron='" . $data['mod_rate_iron'] . "',
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mod_rate_mana='" . $data['mod_rate_mana'] . "',
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mod_percent_food='" . $data['mod_percent_food'] . "',
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mod_percent_wood='" . $data['mod_percent_wood'] . "',
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mod_percent_stone='" . $data['mod_percent_stone'] . "',
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mod_percent_iron='" . $data['mod_percent_iron'] . "',
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mod_percent_mana='" . $data['mod_percent_mana'] . "',
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description='" . $data['description'] . "'
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WHERE id='" . $data['id'] . "'";
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$this->db->query($sql);
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$this->_create_sql($sql);
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}
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function get_assignment_admin($id)
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{
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$sql = "SELECT * FROM assignments WHERE id='$id'";
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$q = $this->db->query($sql);
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return $q->row_array();
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}
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}
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//nowhitesp
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