Mourne-CI | ||
.clang-format | ||
.gitignore | ||
build.config.example | ||
build.sh | ||
HEADS | ||
LICENSE | ||
main.cpp | ||
migrate.sh | ||
Readme.md | ||
run.sh | ||
SConstruct |
CrystalCMS
An old village builder / hero manager web rpg that I originally wrote using Code Igniter 3 ported to rcpp_framework.
This is highly experimental stuff. It probably shouldn't be used by anyone who's sane.
Note: this readme has been taken from an another project of mine, it will be updated later.
Compilation
Will only work on linux! Works on the rasberry pi.
Dependencies
Arch/Manjaro:
pacman -S --needed scons pkgconf gcc yasm
Debian/Raspian:
sudo apt-get install build-essential scons pkg-config libudev-dev yasm
Optionally if you install MariaDB/MySQL and/or PostgreSQL the compile system should pick it up. Make sure to get a version whoch contains the development headers (A bunch of .h files).
Initial setup
clone this repo, then call scons
, it will clone rcpp cms into a new engine directory. Run this every time you update the project.
You don't have to run it before / between builds.
# git clone https://github.com/Relintai/mourne.git mourne
# cd crystal_cms
# scons
Now you can build the project like: scons bl
. ([b]uild [l]inux)
Adding -jX to the build command will run the build on that many threads. Like: scons bl -j4
.
# scons bl -j4
- or -
# ./build.sh
Now you can run it.
First run migrations, this will create the necessary database tables:
# ./engine/bin/server m
- or -
# ./migrate.sh
Now you can start the server:
# ./engine/bin/server
- or -
# ./run.sh
Make sure to run it from the project's directory, as it needs data files.
Now just open http://127.0.0.1:8080
You can push floats to the "a/b" MQTT topics, and the new values will be save in the database.sqlite
file, and will appear
in your browser.
Structure
The main Application implementation is app/ic_application.h
.
The main.cpp
contains the initialization code for the framework.
The content/www
folder is the wwwroot.