mirror of
https://github.com/Relintai/mourne_rcpp_fw.git
synced 2024-12-23 21:16:50 +01:00
246 lines
5.9 KiB
PHP
Executable File
246 lines
5.9 KiB
PHP
Executable File
<?php if ( ! defined('BASEPATH')) exit('No direct script access allowed');
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//means set_selected
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if (!function_exists('ss'))
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{
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function ss($d1, $d2, $o1, $o2)
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{
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if ($o1 == $d1 && $o2 == $d2)
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{
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if ($d1 == 'eq')
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return 'equipment_entry_selected';
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else
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return 'inventory_entry_selected';
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}
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}
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}
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//quality_(in)inventory
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if (!function_exists('qi'))
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{
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function qi($row)
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{
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if ($row)
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{
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switch ($row['quality'])
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{
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case (0):
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return 'iv_quality_really_poor';
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case (1):
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return 'iv_quality_poor';
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case (2):
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return 'iv_quality_good';
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case (3):
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return 'iv_quality_great';
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case (4):
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return 'iv_quality_epic';
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case (5):
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return 'iv_quality_legendary';
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case (6):
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return 'iv_quality_omg';
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}
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}
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}
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}
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//quality_(in)character('s view)
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if (!function_exists('qc'))
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{
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function qc($equipment, $id)
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{
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if ($equipment[$id])
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{
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switch ($equipment[$id]['quality'])
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{
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case (0):
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return 'eq_quality_really_poor';
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case (1):
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return 'eq_quality_poor';
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case (2):
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return 'eq_quality_good';
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case (3):
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return 'eq_quality_great';
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case (4):
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return 'eq_quality_epic';
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case (5):
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return 'eq_quality_legendary';
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case (6):
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return 'eq_quality_omg';
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}
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}
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}
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}
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if (!function_exists('can_be_equipped'))
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{
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function can_be_equipped($item, $hero)
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{
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if (!$item)
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return FALSE;
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$data['can'] = FALSE;
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$data['message'] = '';
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$data['allowed_slot1'] = FALSE;
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$data['allowed_slot2'] = FALSE;
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$data['two_handed'] = FALSE;
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if ($item['type'] != 1)
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{
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$data['message'] = 'That item cannot be equipped.';
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return $data;
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}
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if ($item['req_class'] != 0 && $item['req_class'] != $hero['class'])
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{
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$data['message'] = 'You can never use that item.';
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return $data;
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}
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if ($item['req_level'] > $hero['level'])
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{
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$data['message'] = 'Your level is too low to use that item.';
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return $data;
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}
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if ($item['subtype'] == 6)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = 6;
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return $data;
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}
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elseif ($item['subtype'] == 12)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = 12;
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$data['allowed_slot2'] = 13;
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return $data;
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}
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elseif ($item['subtype'] == 14)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = 14;
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$data['allowed_slot2'] = 15;
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return $data;
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}
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elseif ($item['subtype'] == 19)
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{
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if ($hero['class'] == 2)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = 19;
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return $data;
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}
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}
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$datatype = array(
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//warrior
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'1' => array(0, 1, 2, 3, 4),
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//rogue
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'2' => array(0, 1, 2, FALSE, FALSE),
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//archer
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'3' => array(0, 1, 2, 3, FALSE));
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$dataeqslots = array(
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//head
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'0' => array(0, FALSE),
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//neck
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'1' => array(1, FALSE),
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//shoulder
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'2' => array(2, FALSE),
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//back
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'3' => array(3, FALSE),
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//chest
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'4' => array(4, FALSE),
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//shirt
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'5' => array(5, FALSE),
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//bracer
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'7' => array(7, FALSE),
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//gloves
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'8' => array(8, FALSE),
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//belt
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'9' => array(9, FALSE),
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//legs
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'10' => array(10, FALSE),
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//foots
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'11' => array(11, FALSE),
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);
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//this means every item, whose subsubtype means the type (like cloth)
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if ($item['subtype'] >= 0 && $item['subtype'] < 6 || $item['subtype'] > 6 && $item['subtype'] < 12)
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{
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if ($datatype[$hero['class']][$item['subsubtype']] !== FALSE)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = $dataeqslots[$item['subtype']][0];
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$data['allowed_slot2'] = $dataeqslots[$item['subtype']][1];
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return $data;
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}
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else
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{
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$data['can'] = FALSE;
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$data['message'] = "You don't have the required proficiency to use that item.";
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return $data;
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}
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}
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$dataclasswep = array(
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//warrior
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'1' => array(FALSE, FALSE, FALSE, FALSE, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, FALSE, FALSE, FALSE, 20, FALSE),
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//rogue
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'2' => array(FALSE, 2, 3, 4, 5, 6, 7, FALSE, 9, 10,
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11, FALSE, 13, 14, 15, FALSE, FALSE, FALSE, FALSE, FALSE, 21),
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//archer
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'3' => array(FALSE, 2, 3, 4, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
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FALSE, FALSE, 13, 14, 15, 16, 17, 18, 19, FALSE, FALSE)
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);
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//array(first slot, second slot, two Handed)
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$datawep = array(
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//staff
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'1' => array(16, FALSE, TRUE),
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//dagger one, main, off
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'2' => array(16, 17, FALSE),
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'3' => array(16, FALSE, FALSE),
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'4' => array(17, FALSE, FALSE),
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//mace one main, off, 2h
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'5' => array(16, 17, FALSE),
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'6' => array(16, FALSE, FALSE),
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'7' => array(17, FALSE, FALSE),
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'8' => array(16, FALSE, TRUE),
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//axe one, main, off, 2h
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'9' => array(16, 17, FALSE),
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'10' => array(16, FALSE, FALSE),
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'11' => array(17, FALSE, FALSE),
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'12' => array(16, FALSE, TRUE),
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//sword one, main, off, 2h
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'13' => array(16, 17, FALSE),
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'14' => array(16, FALSE, FALSE),
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'15' => array(17, FALSE, FALSE),
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'16' => array(16, FALSE, TRUE),
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//bow, crossbow, gun
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'17' => array(18, 17, FALSE),
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'18' => array(18, FALSE, FALSE),
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'19' => array(18, FALSE, FALSE),
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//?? warri, rogue ranged
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'20' => array(18, FALSE, FALSE),
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'21' => array(18, FALSE, FALSE)
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);
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if ($item['subtype'] == 16)
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{
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if ($dataclasswep[$hero['class']][$item['subsubtype']] !== FALSE)
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{
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$data['can'] = TRUE;
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$data['allowed_slot1'] = $datawep[$item['subsubtype']][0];
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$data['allowed_slot2'] = $datawep[$item['subsubtype']][1];
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$data['two_handed'] = $datawep[$item['subsubtype']][2];
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return $data;
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}
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}
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$data['can'] = FALSE;
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$data['message'] = 'You cannot use that item.';
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return $data;
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}
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} |