mourne_rcpp_fw/Mourne-CI/application/views/admin/item_tool/item.php

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PHP
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2021-10-30 19:02:07 +02:00
<?php
$this->load->helper('url');
$this->load->helper('form');
$link_back = 'admin/item_tool';
$attr_drop = 'class="drop"';
$attr_name = array(
'name' => 'name',
'class' => 'input');
$attr_icon = array(
'name' => 'icon',
'class' => 'input');
//quality
//names!
$opt_quality = array(
'0' => 'Really Poor',
'1' => 'Poor',
'2' => 'Good',
'3' => 'Great',
'4' => 'Epic',
'5' => 'Legendary',
'6' => 'OMG');
$attr_itemlevel = array(
'name' => 'itemlevel',
'class' => 'input');
$attr_stack = array(
'name' => 'stack',
'class' => 'input');
//type
$opt_type = array(
'0' => 'None',
'1' => 'Equipment',
'2' => 'Consumable',
'3' => 'Quest Item');
//subtype note: spaces in between the numbers are intentional! (to minimize human error)
$opt_subtype = array(
'0' => 'none',
'Equipment' => array(
'0' => 'Head 0',
'1' => 'Neck 1',
'2' => 'Shoulder 2',
'3' => 'Back 3',
'4' => 'Chest 4',
'5' => 'Shirt 5',
'6' => 'Tabard 6',
'7' => 'Bracers 7',
'8' => 'Gloves 8',
'9' => 'Belt 9',
'10' => 'Legs 10',
'11' => 'Foots 11',
'12' => 'Ring 12',
'14' => 'Trinket 14',
'16' => 'Weapon 16',
'19' => 'ammo 19'));
//subtype
$opt_subsubtype = array(
'0' => 'none',
'weapon' => array(
'1' => '2h Mace'),
'Equipment' => array(
'0' => 'none 0',
'1' => 'Cloth 1',
'2' => 'Leather 2',
'3' => 'Mail 3',
'4' => 'Plate 4'),
'Weapon' => array(
'1' => 'Staff 1',
'2' => 'Dagger One Hand 2',
'3' => 'Dagger Main Hand 3',
'4' => 'Dagger Off Hand 4',
'5' => 'Mace One Hand 5',
'6' => 'Mace Main Hand 6',
'7' => 'Mace Off Hand 7',
'8' => 'Mace Two Hand 8',
'9' => 'Axe One Hand 9',
'10' => 'Axe Main Hand 10',
'11' => 'Axe Off Hand 11',
'12' => 'Axe Two Hand 12',
'13' => 'Sword One Hand 13',
'14' => 'Sword Main Hand 14',
'15' => 'Sword Off Hand 15',
'16' => 'Sword Two Hand 16',
'17' => 'Bow 17',
'18' => 'Crossbow 18',
'19' => 'Gun 19'));
$attr_sell_price = array(
'name' => 'sell_price',
'class' => 'input');
$attr_buy_price = array(
'name' => 'buy_price',
'class' => 'input');
$attr_text = array(
'name' => 'text',
'rows' => '5',
'cols' => '50',
'class' => 'textarea');
//soulbound
$opt_soulbound = array(
'0' => 'No',
'1' => 'BoE',
'2' => 'BoP');
//spell (from controller)
//proc (from controller)
$attr_req_level = array(
'name' => 'req_level',
'class' => 'input');
$opt_req_class = array(
'0' => 'All',
'1' => 'Warrior',
'2' => 'Rogue',
'3' => 'Archer');
$attr_nomod_max_health = array(
'name' => 'nomod_max_health',
'class' => 'input');
$attr_nomod_max_mana = array(
'name' => 'nomod_max_mana',
'class' => 'input');
$attr_percent_max_health = array(
'name' => 'percent_max_health',
'class' => 'input');
$attr_percent_max_mana = array(
'name' => 'percent_max_mana',
'class' => 'input');
$attr_nomod_agility = array(
'name' => 'nomod_agility',
'class' => 'input');
$attr_nomod_strength = array(
'name' => 'nomod_strength',
'class' => 'input');
$attr_nomod_stamina = array(
'name' => 'nomod_stamina',
'class' => 'input');
$attr_nomod_intellect = array(
'name' => 'nomod_intellect',
'class' => 'input');
$attr_nomod_spirit = array(
'name' => 'nomod_spirit',
'class' => 'input');
$attr_percent_agility = array(
'name' => 'percent_agility',
'class' => 'input');
$attr_percent_strength = array(
'name' => 'percent_strength',
'class' => 'input');
$attr_percent_stamina = array(
'name' => 'percent_stamina',
'class' => 'input');
$attr_percent_intellect = array(
'name' => 'percent_intellect',
'class' => 'input');
$attr_percent_spirit = array(
'name' => 'percent_spirit',
'class' => 'input');
$attr_nomod_attackpower = array(
'name' => 'nomod_attackpower',
'class' => 'input');
$attr_percent_attackpower = array(
'name' => 'percent_attackpower',
'class' => 'input');
$attr_nomod_armor = array(
'name' => 'nomod_armor',
'class' => 'input');
$attr_percent_armor = array(
'name' => 'percent_armor',
'class' => 'input');
$attr_nomod_dodge = array(
'name' => 'nomod_dodge',
'class' => 'input');
$attr_nomod_parry = array(
'name' => 'nomod_parry',
'class' => 'input');
$attr_hit = array(
'name' => 'hit',
'class' => 'input');
$attr_nomod_crit = array(
'name' => 'nomod_crit',
'class' => 'input');
$attr_nomod_damage_min = array(
'name' => 'nomod_damage_min',
'class' => 'input');
$attr_nomod_damage_max = array(
'name' => 'nomod_damage_max',
'class' => 'input');
$attr_percent_damage_min = array(
'name' => 'percent_damage_min',
'class' => 'input');
$attr_percent_damage_max = array(
'name' => 'percent_damage_max',
'class' => 'input');
$attr_nomod_ranged_damage_min = array(
'name' => 'nomod_ranged_damage_min',
'class' => 'input');
$attr_nomod_ranged_damage_max = array(
'name' => 'nomod_ranged_damage_max',
'class' => 'input');
$attr_percent_ranged_damage_min = array(
'name' => 'percent_ranged_damage_min',
'class' => 'input');
$attr_percent_ranged_damage_max = array(
'name' => 'percent_ranged_damage_max',
'class' => 'input');
$attr_nomod_heal_min = array(
'name' => 'nomod_heal_min',
'class' => 'input');
$attr_nomod_heal_max = array(
'name' => 'nomod_heal_max',
'class' => 'input');
$attr_percent_heal_min = array(
'name' => 'percent_heal_min',
'class' => 'input');
$attr_percent_heal_max = array(
'name' => 'percent_heal_max',
'class' => 'input');
$attr_life_leech = array(
'name' => 'life_leech',
'class' => 'input');
$attr_mana_leech = array(
'name' => 'mana_leech',
'class' => 'input');
$attr_level_modifier = array(
'name' => 'level_modifier',
'class' => 'input');
$attr_level_modifier_max = array(
'name' => 'level_modifier_max',
'class' => 'input');
$attr_data1 = array(
'name' => 'data1',
'class' => 'input');
$attr_data2 = array(
'name' => 'data2',
'class' => 'input');
$attr_submit = array(
'name' => 'submit',
'value' => 'Submit',
'class' => 'submit');
if ($new)
{
//set every value with set_value()
$link_form = 'admin/items';
//template effect goes from controller
$attr_name['value'] = set_value('name');
$attr_icon['value'] = set_value('icon');
//quality
$attr_itemlevel['value'] = set_value('itemlevel');
$attr_stack['value'] = set_value('stack');
//type
//subtype
//subsubtype
$attr_sell_price['value'] = set_value('sell_price');
$attr_buy_price['value'] = set_value('buy_price');
$attr_text['value'] = set_value('text');
//soulbound
//spell
//proc
$attr_req_level['value'] = set_value('req_level');
$attr_req_class['value'] = set_value('req_class');
$attr_nomod_max_health['value'] = set_value('nomod_max_health');
$attr_nomod_max_mana['value'] = set_value('nomod_max_mana');
$attr_percent_max_health['value'] = set_value('percent_max_health');
$attr_percent_max_mana['value'] = set_value('percent_max_mana');
$attr_nomod_agility['value'] = set_value('nomod_agility');
$attr_nomod_strength['value'] = set_value('nomod_strength');
$attr_nomod_stamina['value'] = set_value('nomod_stamina');
$attr_nomod_intellect['value'] = set_value('nomod_intellect');
$attr_nomod_spirit['value'] = set_value('nomod_spirit');
$attr_percent_agility['value'] = set_value('percent_agility');
$attr_percent_strength['value'] = set_value('percent_strength');
$attr_percent_stamina['value'] = set_value('percent_stamina');
$attr_percent_intellect['value'] = set_value('percent_intellect');
$attr_percent_spirit['value'] = set_value('percent_spirit');
$attr_nomod_attackpower['value'] = set_value('nomod_attackpower');
$attr_percent_attackpower['value'] = set_value('percent_attackpower');
$attr_nomod_armor['value'] = set_value('nomod_armor');
$attr_percent_armor['value'] = set_value('percent_armor');
$attr_nomod_dodge['value'] = set_value('nomod_dodge');
$attr_nomod_parry['value'] = set_value('nomod_parry');
$attr_hit['value'] = set_value('hit');
$attr_nomod_crit['value'] = set_value('nomod_crit');
$attr_nomod_damage_min['value'] = set_value('nomod_damage_min');
$attr_nomod_damage_max['value'] = set_value('nomod_damage_max');
$attr_percent_damage_min['value'] = set_value('percent_damage_min');
$attr_percent_damage_max['value'] = set_value('percent_damage_max');
$attr_nomod_ranged_damage_min['value'] = set_value('nomod_ranged_damage_min');
$attr_nomod_ranged_damage_max['value'] = set_value('nomod_ranged_damage_max');
$attr_percent_ranged_damage_min['value'] = set_value('percent_ranged_damage_min');
$attr_percent_ranged_damage_max['value'] = set_value('percent_ranged_damage_max');
$attr_nomod_heal_min['value'] = set_value('nomod_heal_min');
$attr_nomod_heal_max['value'] = set_value('nomod_heal_max');
$attr_percent_heal_min['value'] = set_value('percent_heal_min');
$attr_percent_heal_max['value'] = set_value('percent_heal_max');
$attr_life_leech['value'] = set_value('life_leech');
$attr_mana_leech['value'] = set_value('mana_leech');
$attr_level_modifier['value'] = set_value('level_modifier');
$attr_level_modifier_max['value'] = set_value('level_modifier_max');
$attr_data1['value'] = set_value('data1');
$attr_data2['value'] = set_value('data2');
}
else
{
//set every value from data sent
$link_form = 'admin/items/' . $item['id'];
//template effect goes from controller
$attr_name['value'] = $item['name'];
$attr_icon['value'] = $item['icon'];
$selquality = $item['quality'];
$attr_itemlevel['value'] = $item['itemlevel'];
$attr_stack['value'] = $item['stack'];
$seltype = $item['type'];
$selsubtype = $item['subtype'];
$selsubsubtype = $item['subsubtype'];
$attr_sell_price['value'] = $item['sell_price'];
$attr_buy_price['value'] = $item['buy_price'];
$attr_text['value'] = $item['text'];
$selsoulbound = $item['soulbound'];
$selspell = $item['spell'];
$selproc = $item['proc'];
$attr_req_level['value'] = $item['req_level'];
$attr_req_class['value'] = $item['req_class'];
$attr_nomod_max_health['value'] = $item['nomod_max_health'];
$attr_nomod_max_mana['value'] = $item['nomod_max_mana'];
$attr_percent_max_health['value'] = $item['percent_max_health'];
$attr_percent_max_mana['value'] = $item['percent_max_mana'];
$attr_nomod_agility['value'] = $item['nomod_agility'];
$attr_nomod_strength['value'] = $item['nomod_strength'];
$attr_nomod_stamina['value'] = $item['nomod_stamina'];
$attr_nomod_intellect['value'] = $item['nomod_intellect'];
$attr_nomod_spirit['value'] = $item['nomod_spirit'];
$attr_percent_agility['value'] = $item['percent_agility'];
$attr_percent_strength['value'] = $item['percent_strength'];
$attr_percent_stamina['value'] = $item['percent_stamina'];
$attr_percent_intellect['value'] = $item['percent_intellect'];
$attr_percent_spirit['value'] = $item['percent_spirit'];
$attr_nomod_attackpower['value'] = $item['nomod_attackpower'];
$attr_percent_attackpower['value'] = $item['percent_attackpower'];
$attr_nomod_armor['value'] = $item['nomod_armor'];
$attr_percent_armor['value'] = $item['percent_armor'];
$attr_nomod_dodge['value'] = $item['nomod_dodge'];
$attr_nomod_parry['value'] = $item['nomod_parry'];
$attr_hit['value'] = $item['hit'];
$attr_nomod_crit['value'] = $item['nomod_crit'];
$attr_nomod_damage_min['value'] = $item['nomod_damage_min'];
$attr_nomod_damage_max['value'] = $item['nomod_damage_max'];
$attr_percent_damage_min['value'] = $item['percent_damage_min'];
$attr_percent_damage_max['value'] = $item['percent_damage_max'];
$attr_nomod_ranged_damage_min['value'] = $item['nomod_ranged_damage_min'];
$attr_nomod_ranged_damage_max['value'] = $item['nomod_ranged_damage_max'];
$attr_percent_ranged_damage_min['value'] = $item['percent_ranged_damage_min'];
$attr_percent_ranged_damage_max['value'] = $item['percent_ranged_damage_max'];
$attr_nomod_heal_min['value'] = $item['nomod_heal_min'];
$attr_nomod_heal_max['value'] = $item['nomod_heal_max'];
$attr_percent_heal_min['value'] = $item['percent_heal_min'];
$attr_percent_heal_max['value'] = $item['percent_heal_max'];
$attr_life_leech['value'] = $item['life_leech'];
$attr_mana_leech['value'] = $item['mana_leech'];
$attr_level_modifier['value'] = $item['level_modifier'];
$attr_level_modifier_max['value'] = $item['level_modifier_max'];
$attr_data1['value'] = $item['data1'];
$attr_data2['value'] = $item['data2'];
}
?>
<div class="back">
<a href="<?=site_url($link_back); ?>"><-- Back</a>
</div>
<div class="action">
<?php if ($new): ?>
Creating!
<?php else: ?>
Editing!
<?php endif; ?>
</div>
<?=validation_errors(); ?>
<?=form_open($link_form); ?>
<div class="row_edit">
<div class="edit_name">
Name:
</div>
<div class="edit_input">
<?=form_input($attr_name); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Icon:
</div>
<div class="edit_input">
<?=form_input($attr_icon); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Quality:
</div>
<div class="edit_input">
<?=form_dropdown('quality', $opt_quality, $selquality, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Itemlevel:
</div>
<div class="edit_input">
<?=form_input($attr_itemlevel); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Stack:
</div>
<div class="edit_input">
<?=form_input($attr_stack); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Type:
</div>
<div class="edit_input">
<?=form_dropdown('type', $opt_type, $seltype, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Subtype:
</div>
<div class="edit_input">
<?=form_dropdown('subtype', $opt_subtype, $selsubtype, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Subsubtype:
</div>
<div class="edit_input">
<?=form_dropdown('subsubtype', $opt_subsubtype, $selsubsubtype, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Sell Price:
</div>
<div class="edit_input">
<?=form_input($attr_sell_price); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Buy Price:
</div>
<div class="edit_input">
<?=form_input($attr_buy_price); ?>
</div>
</div>
<div class="row_edit_textbox">
<div class="edit_name">
Text:
</div>
<div class="edit_input">
<?=form_textarea($attr_text); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Soulbound:
</div>
<div class="edit_input">
<?=form_dropdown('soulbound', $opt_soulbound, $selsoulbound, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Spell:
</div>
<div class="edit_input">
<?=form_dropdown('spell', $optspell, $selspell, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Proc:
</div>
<div class="edit_input">
<?=form_dropdown('proc', $optproc, $selproc, $attr_drop); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Req Level:
</div>
<div class="edit_input">
<?=form_input($attr_req_level); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Req Class:
</div>
<div class="edit_input">
<?=form_dropdown('req_clas', $opt_req_class, $selreqclass, $attr_drop); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Max Health:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_max_health); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Max Mana:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_max_mana); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Max Health:
</div>
<div class="edit_input">
<?=form_input($attr_percent_max_health); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Max Mana:
</div>
<div class="edit_input">
<?=form_input($attr_percent_max_mana); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Agility:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_agility); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Strength:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_strength); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Stamina:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_stamina); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Intellect:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_intellect); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Spirit:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_spirit); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Percent Agility:
</div>
<div class="edit_input">
<?=form_input($attr_percent_agility); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Strength:
</div>
<div class="edit_input">
<?=form_input($attr_percent_strength); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Stamina:
</div>
<div class="edit_input">
<?=form_input($attr_percent_stamina); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Intellect:
</div>
<div class="edit_input">
<?=form_input($attr_percent_intellect); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Spirit:
</div>
<div class="edit_input">
<?=form_input($attr_percent_spirit); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Attackpower:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_attackpower); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Attackpower:
</div>
<div class="edit_input">
<?=form_input($attr_percent_attackpower); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Armor:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_armor); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Armor:
</div>
<div class="edit_input">
<?=form_input($attr_percent_armor); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Dodge:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_dodge); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Parry:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_parry); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Hit:
</div>
<div class="edit_input">
<?=form_input($attr_hit); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Crit:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_crit); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Damage Min:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_damage_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Damage Max:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_damage_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Percent Damage Min:
</div>
<div class="edit_input">
<?=form_input($attr_percent_damage_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Damage Max:
</div>
<div class="edit_input">
<?=form_input($attr_percent_damage_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Ranged Damage Min:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_ranged_damage_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Ranged Damage Max:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_ranged_damage_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Percent Ranged Damage Min:
</div>
<div class="edit_input">
<?=form_input($attr_percent_ranged_damage_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Ranged Damage Max:
</div>
<div class="edit_input">
<?=form_input($attr_percent_ranged_damage_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Nomod Heal Min:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_heal_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Nomod Heal Max:
</div>
<div class="edit_input">
<?=form_input($attr_nomod_heal_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Percent Heal Min:
</div>
<div class="edit_input">
<?=form_input($attr_percent_heal_min); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Percent Heal Max:
</div>
<div class="edit_input">
<?=form_input($attr_percent_heal_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Life Leech:
</div>
<div class="edit_input">
<?=form_input($attr_life_leech); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Mana Leech:
</div>
<div class="edit_input">
<?=form_input($attr_mana_leech); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Level Modifier:
</div>
<div class="edit_input">
<?=form_input($attr_level_modifier); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Level Modifier Max:
</div>
<div class="edit_input">
<?=form_input($attr_level_modifier_max); ?>
</div>
</div>
<div class="edit_spacer"></div>
<div class="row_edit">
<div class="edit_name">
Data1:
</div>
<div class="edit_input">
<?=form_input($attr_data1); ?>
</div>
</div>
<div class="row_edit">
<div class="edit_name">
Data2:
</div>
<div class="edit_input">
<?=form_input($attr_data2); ?>
</div>
</div>
<div class="edit_submit">
<?=form_submit($attr_submit); ?>
</div>
<?=form_close(); ?>