2021-11-14 14:19:13 +01:00
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#ifndef BUILDING_H
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#define BUILDING_H
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#include "core/string.h"
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#include "core/resource.h"
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class Building : public Resource {
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RCPP_OBJECT(Building, Resource);
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public:
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2021-11-14 18:38:56 +01:00
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String name;
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String description;
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String icon;
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int rank;
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int next_rank;
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int time_to_build;
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int creates;
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int num_creates;
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int score;
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int defense;
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int ability;
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int cost_food;
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int cost_wood;
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int cost_stone;
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int cost_iron;
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int cost_mana;
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int mod_max_food;
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int mod_max_wood;
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int mod_max_stone;
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int mod_max_iron;
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int mod_max_mana;
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double mod_rate_food;
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double mod_rate_wood;
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double mod_rate_stone;
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double mod_rate_iron;
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double mod_rate_mana;
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int mod_percent_food;
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int mod_percent_wood;
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int mod_percent_stone;
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int mod_percent_iron;
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int mod_percent_mana;
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int assignment1;
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int assignment2;
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int assignment3;
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int assignment4;
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int assignment5;
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int req_tech;
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int tech_group;
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int tech_secondary_group;
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void set_strings(const String &p_name, const String &p_description, const String &p_icon);
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void set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability);
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void set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana);
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void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana);
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void set_mod_rate(int p_mod_rate_food, int p_mod_rate_wood, int p_mod_rate_stone, int p_mod_rate_iron, int p_mod_rate_mana);
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void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
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void set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5);
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void set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group);
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2021-11-14 14:19:13 +01:00
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Building();
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~Building();
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};
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#endif
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