mourne_rcpp_fw/app/buildings/building.h

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2021-11-14 14:19:13 +01:00
#ifndef BUILDING_H
#define BUILDING_H
#include "core/string.h"
#include "core/resource.h"
class Building : public Resource {
RCPP_OBJECT(Building, Resource);
public:
String name;
String description;
String icon;
int rank;
int next_rank;
int time_to_build;
int creates;
int num_creates;
int score;
int defense;
int ability;
int cost_food;
int cost_wood;
int cost_stone;
int cost_iron;
int cost_mana;
int mod_max_food;
int mod_max_wood;
int mod_max_stone;
int mod_max_iron;
int mod_max_mana;
double mod_rate_food;
double mod_rate_wood;
double mod_rate_stone;
double mod_rate_iron;
double mod_rate_mana;
int mod_percent_food;
int mod_percent_wood;
int mod_percent_stone;
int mod_percent_iron;
int mod_percent_mana;
int assignment1;
int assignment2;
int assignment3;
int assignment4;
int assignment5;
int req_tech;
int tech_group;
int tech_secondary_group;
void set_strings(const String &p_name, const String &p_description, const String &p_icon);
void set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability);
void set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana);
void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana);
void set_mod_rate(int p_mod_rate_food, int p_mod_rate_wood, int p_mod_rate_stone, int p_mod_rate_iron, int p_mod_rate_mana);
void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
void set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5);
void set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group);
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Building();
~Building();
};
#endif