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Added parameters for the Building class.
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@ -1,8 +1,106 @@
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#include "building.h"
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void Building::set_strings(const String &p_name, const String &p_description, const String &p_icon) {
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name = p_name;
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description = p_description;
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icon = p_icon;
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}
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void Building::set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability) {
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rank = p_rank;
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next_rank = p_next_rank;
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time_to_build = p_time_to_build;
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creates = p_creates;
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num_creates = p_num_creates;
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score = p_score;
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defense = p_defense;
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ability = p_ability;
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}
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void Building::set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana) {
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cost_food = p_cost_food;
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cost_wood = p_cost_wood;
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cost_stone = p_cost_stone;
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cost_iron = p_cost_iron;
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cost_mana = p_cost_mana;
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}
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void Building::set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana) {
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mod_max_food = p_mod_max_food;
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mod_max_wood = p_mod_max_wood;
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mod_max_stone = p_mod_max_stone;
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mod_max_iron = p_mod_max_iron;
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mod_max_mana = p_mod_max_mana;
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}
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void Building::set_mod_rate(int p_mod_rate_food, int p_mod_rate_wood, int p_mod_rate_stone, int p_mod_rate_iron, int p_mod_rate_mana) {
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mod_rate_food = p_mod_rate_food;
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mod_rate_wood = p_mod_rate_wood;
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mod_rate_stone = p_mod_rate_stone;
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mod_rate_iron = p_mod_rate_iron;
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mod_rate_mana = p_mod_rate_mana;
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}
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void Building::set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana) {
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mod_percent_food = p_mod_percent_food;
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mod_percent_wood = p_mod_percent_wood;
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mod_percent_stone = p_mod_percent_stone;
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mod_percent_iron = p_mod_percent_iron;
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mod_percent_mana = p_mod_percent_mana;
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}
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void Building::set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5) {
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assignment1 = p_assignment1;
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assignment2 = p_assignment2;
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assignment3 = p_assignment3;
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assignment4 = p_assignment4;
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assignment5 = p_assignment5;
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}
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void Building::set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group) {
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req_tech = p_req_tech;
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tech_group = p_tech_group;
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tech_secondary_group = p_tech_secondary_group;
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}
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Building::Building() :
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Resource() {
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rank = 0;
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next_rank = 0;
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time_to_build = 0;
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creates = 0;
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num_creates = 0;
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score = 0;
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defense = 0;
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ability = 0;
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cost_food = 0;
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cost_wood = 0;
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cost_stone = 0;
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cost_iron = 0;
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cost_mana = 0;
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mod_max_food = 0;
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mod_max_wood = 0;
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mod_max_stone = 0;
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mod_max_iron = 0;
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mod_max_mana = 0;
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mod_rate_food = 0;
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mod_rate_wood = 0;
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mod_rate_stone = 0;
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mod_rate_iron = 0;
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mod_rate_mana = 0;
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mod_percent_food = 0;
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mod_percent_wood = 0;
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mod_percent_stone = 0;
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mod_percent_iron = 0;
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mod_percent_mana = 0;
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assignment1 = 0;
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assignment2 = 0;
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assignment3 = 0;
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assignment4 = 0;
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assignment5 = 0;
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req_tech = 0;
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tech_group = 0;
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tech_secondary_group = 0;
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}
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Building::~Building() {
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@ -9,6 +9,62 @@ class Building : public Resource {
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RCPP_OBJECT(Building, Resource);
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public:
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String name;
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String description;
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String icon;
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int rank;
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int next_rank;
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int time_to_build;
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int creates;
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int num_creates;
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int score;
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int defense;
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int ability;
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int cost_food;
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int cost_wood;
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int cost_stone;
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int cost_iron;
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int cost_mana;
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int mod_max_food;
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int mod_max_wood;
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int mod_max_stone;
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int mod_max_iron;
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int mod_max_mana;
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double mod_rate_food;
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double mod_rate_wood;
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double mod_rate_stone;
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double mod_rate_iron;
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double mod_rate_mana;
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int mod_percent_food;
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int mod_percent_wood;
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int mod_percent_stone;
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int mod_percent_iron;
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int mod_percent_mana;
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int assignment1;
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int assignment2;
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int assignment3;
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int assignment4;
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int assignment5;
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int req_tech;
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int tech_group;
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int tech_secondary_group;
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void set_strings(const String &p_name, const String &p_description, const String &p_icon);
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void set_base_data(int p_rank, int p_next_rank, int p_time_to_build, int p_creates, int p_num_creates, int p_score, int p_defense, int p_ability);
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void set_cost(int p_cost_food, int p_cost_wood, int p_cost_stone, int p_cost_iron, int p_cost_mana);
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void set_mod_max(int p_mod_max_food, int p_mod_max_wood, int p_mod_max_stone, int p_mod_max_iron, int p_mod_max_mana);
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void set_mod_rate(int p_mod_rate_food, int p_mod_rate_wood, int p_mod_rate_stone, int p_mod_rate_iron, int p_mod_rate_mana);
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void set_mod_percent(int p_mod_percent_food, int p_mod_percent_wood, int p_mod_percent_stone, int p_mod_percent_iron, int p_mod_percent_mana);
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void set_assignments(int p_assignment1, int p_assignment2, int p_assignment3, int p_assignment4, int p_assignment5);
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void set_technologies(int p_req_tech, int p_tech_group, int p_tech_secondary_group);
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Building();
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~Building();
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};
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