mono/utils/path_utils.h
Relintai 6cce16de89 Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
2023-06-28 20:46:22 +02:00

67 lines
3.2 KiB
C++

/**************************************************************************/
/* path_utils.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_PATH_UTILS_H
#define MONO_PATH_UTILS_H
#include "core/string/string_builder.h"
#include "core/string/ustring.h"
namespace path {
String join(const String &p_a, const String &p_b);
String join(const String &p_a, const String &p_b, const String &p_c);
String join(const String &p_a, const String &p_b, const String &p_c, const String &p_d);
String find_executable(const String &p_name);
/// Returns a normalized absolute path to the current working directory
String cwd();
/**
* Obtains a normalized absolute path to p_path. Symbolic links are
* not resolved. The path p_path might not exist in the file system.
*/
String abspath(const String &p_path);
/**
* Obtains a normalized path to p_path with symbolic links resolved.
* The resulting path might be either a relative or an absolute path.
*/
String realpath(const String &p_path);
String relative_to(const String &p_path, const String &p_relative_to);
String get_csharp_project_name();
} // namespace path
#endif // MONO_PATH_UTILS_H