mono/utils
Relintai 6cce16de89 Ported from godot: C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes the project assembly to be ignored.
- raulsntos
06c0a1abc9
2023-06-28 20:46:22 +02:00
..
macros.h Added godot's mono module. 2023-05-23 17:54:30 +02:00
mono_reg_utils.cpp Added godot's mono module. 2023-05-23 17:54:30 +02:00
mono_reg_utils.h Fix build. 2023-05-23 20:55:56 +02:00
osx_utils.cpp Fix build. 2023-05-23 20:55:56 +02:00
osx_utils.h Fix build. 2023-05-23 20:55:56 +02:00
path_utils.cpp Ported from godot: C#: Avoid GodotSharp as project assembly name 2023-06-28 20:46:22 +02:00
path_utils.h Ported from godot: C#: Avoid GodotSharp as project assembly name 2023-06-28 20:46:22 +02:00
string_utils.cpp Fix build. 2023-05-23 20:55:56 +02:00
string_utils.h Fix build. 2023-05-23 20:55:56 +02:00
thread_local.cpp Fix build. 2023-05-23 20:55:56 +02:00
thread_local.h Added godot's mono module. 2023-05-23 17:54:30 +02:00