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Fix crash.
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@ -32,20 +32,20 @@
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#include <mono/metadata/threads.h>
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#include "core/config/project_settings.h"
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#include "core/io/json.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#include "core/config/project_settings.h"
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#ifdef TOOLS_ENABLED
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#include "core/os/keyboard.h"
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#include "editor/bindings_generator.h"
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#include "editor/csharp_project.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/node_dock.h"
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#include "editor/editor_inspector.h"
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#endif
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#ifdef DEBUG_METHODS_ENABLED
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@ -1057,9 +1057,21 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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// Call OnAfterDeserialization
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CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
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if (csi && csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener)))
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if (csi) {
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if (!csi->script.is_valid()) {
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continue;
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}
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if (!csi->script->script_class) {
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continue;
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}
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if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
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obj->get_script_instance()->call_multilevel(string_names.on_after_deserialize);
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}
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}
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}
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script->pending_reload_instances.clear();
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}
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@ -2827,7 +2839,7 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GD
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CRASH_COND(p_class == NULL);
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// TODO OPTIMIZE: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
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Ref<CSharpScript> script = memnew(CSharpScript);
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Ref<CSharpScript> script = Ref<CSharpScript>(memnew(CSharpScript));
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initialize_for_managed_type(script, p_class, p_native);
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