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Ported: Fix incorrect Rect2 size when Transform2D * operator.
- andy-noisyduck
05624ddbc8
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@ -487,7 +487,7 @@ namespace Godot
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/// <summary>
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/// <summary>
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/// Returns a Rect2 transformed (multiplied) by transformation matrix.
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/// Returns a Rect2 transformed (multiplied) by the transformation matrix.
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/// </summary>
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/// </summary>
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/// <param name="transform">The transformation to apply.</param>
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/// <param name="transform">The transformation to apply.</param>
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/// <param name="rect">A Rect2 to transform.</param>
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/// <param name="rect">A Rect2 to transform.</param>
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@ -498,7 +498,7 @@ namespace Godot
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Vector2 toX = transform.x * rect.Size.x;
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Vector2 toX = transform.x * rect.Size.x;
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Vector2 toY = transform.y * rect.Size.y;
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Vector2 toY = transform.y * rect.Size.y;
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return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
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return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
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}
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}
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/// <summary>
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/// <summary>
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@ -514,7 +514,7 @@ namespace Godot
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Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
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Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
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Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
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Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
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return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
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return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
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}
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}
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/// <summary>
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/// <summary>
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