diff --git a/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index d1441aa..c197a6b 100644
--- a/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -487,7 +487,7 @@ namespace Godot
}
///
- /// Returns a Rect2 transformed (multiplied) by transformation matrix.
+ /// Returns a Rect2 transformed (multiplied) by the transformation matrix.
///
/// The transformation to apply.
/// A Rect2 to transform.
@@ -498,7 +498,7 @@ namespace Godot
Vector2 toX = transform.x * rect.Size.x;
Vector2 toY = transform.y * rect.Size.y;
- return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
+ return new Rect2(pos, new Vector2()).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY);
}
///
@@ -514,7 +514,7 @@ namespace Godot
Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform;
Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform;
- return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3);
+ return new Rect2(pos, new Vector2()).Expand(to1).Expand(to2).Expand(to3);
}
///