Updated the readme.

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Relintai 2023-01-09 20:55:19 +01:00
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This is a c++ engine module for the Godot engine, containing my mesh merging utilities.
It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
check whether it works from time to time.
## Godot Version Support
This branch tries to follow godot's master branch (as much as I have time).
For different godot versions look at the other branches.
Status for this branch: Update for 4.0 is work in progress.
# Pre-built binaries