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Updated the readme.
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This is a c++ engine module for the Godot engine, containing my mesh merging utilities.
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It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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## Godot Version Support
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This branch tries to follow godot's master branch (as much as I have time).
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For different godot versions look at the other branches.
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Status for this branch: Update for 4.0 is work in progress.
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# Pre-built binaries
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