From fcb9a8dba8488144c28a510a7028e5fa4274a2db Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 9 Jan 2023 20:55:19 +0100 Subject: [PATCH] Updated the readme. --- README.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index df1e96a..371be5e 100644 --- a/README.md +++ b/README.md @@ -2,8 +2,13 @@ This is a c++ engine module for the Godot engine, containing my mesh merging utilities. -It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only -check whether it works from time to time. +## Godot Version Support + +This branch tries to follow godot's master branch (as much as I have time). + +For different godot versions look at the other branches. + +Status for this branch: Update for 4.0 is work in progress. # Pre-built binaries