Texel size should be smaller.

This commit is contained in:
Relintai 2021-09-29 08:42:07 +02:00
parent 3698ee9849
commit f6ccb049fa

View File

@ -530,7 +530,7 @@ PoolVector2Array MeshUtils::uv_unwrap(Array arrays) const {
}
//unwrap
float p_texel_size = 1;
float p_texel_size = 0.05;
float *p_vertices = vertices.ptr();
float *p_normals = normals.ptr();
int p_vertex_count = vertices.size() / 3;