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Texel size should be smaller.
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@ -530,7 +530,7 @@ PoolVector2Array MeshUtils::uv_unwrap(Array arrays) const {
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}
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//unwrap
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float p_texel_size = 1;
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float p_texel_size = 0.05;
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float *p_vertices = vertices.ptr();
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float *p_normals = normals.ptr();
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int p_vertex_count = vertices.size() / 3;
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