A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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nodes Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
plugin_collada Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
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config.py Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
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mesh_data_resource.cpp Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
mesh_data_resource.h Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
README.md
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SCsub Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.