A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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Relintai d5c95a6c5d Fix build with tools=no. 2020-07-03 13:04:17 +02:00
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nodes Added a MeshDataInstance node. 2020-06-27 21:44:45 +02:00
plugin_collada Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
plugin_gltf Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
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mesh_data_resource.cpp Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
mesh_data_resource.h Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly. 2020-06-30 15:23:27 +02:00
register_types.cpp Fix build with tools=no. 2020-07-03 13:04:17 +02:00
register_types.h

README.md

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.