A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
Go to file
2020-01-31 19:38:20 +01:00
doc_classes Doc setup. 2019-12-25 14:12:09 +01:00
plugin_collada Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
plugin_gltf Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
.gitignore Moved the classes from ESS to this module. 2019-12-20 16:14:37 +01:00
config.py Doc setup. 2019-12-25 14:12:09 +01:00
LICENSE Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
mesh_data_resource.cpp Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
mesh_data_resource.h Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
README.md Initial commit 2019-12-20 14:32:41 +01:00
register_types.cpp Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
register_types.h Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
SCsub Added an importer for glft aswell. 2020-01-14 23:13:16 +01:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.