mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-12 10:15:21 +01:00
Added an importer for glft aswell.
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8
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@ -5,5 +5,9 @@ module_env = env.Clone()
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module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
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module_env.add_source_files(env.modules_sources,"editor_import_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"editor_plugin_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_import_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_plugin_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_import_gltf_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_gltf/editor_plugin_gltf_mdr.cpp")
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@ -2,17 +2,17 @@
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#ifndef EDITOR_IMPORT_COLLADA_MDR
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#define EDITOR_IMPORT_COLLADA_MDR
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#include "editor/import/editor_import_plugin.h"
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#include "core/ustring.h"
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#include "scene/main/node.h"
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#include "scene/resources/mesh.h"
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#include "scene/3d/mesh_instance.h"
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#include "core/io/resource_saver.h"
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#include "core/array.h"
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#include "core/io/resource_saver.h"
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#include "core/math/basis.h"
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#include "core/math/transform.h"
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#include "core/ustring.h"
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#include "editor/import/editor_import_plugin.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/main/node.h"
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#include "scene/resources/mesh.h"
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#include "mesh_data_resource.h"
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#include "../mesh_data_resource.h"
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#include "editor/import/editor_import_collada.h"
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class EditorImportColladaMdr : public EditorImportPlugin {
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142
plugin_gltf/editor_import_gltf_mdr.cpp
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142
plugin_gltf/editor_import_gltf_mdr.cpp
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@ -0,0 +1,142 @@
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#include "editor_import_gltf_mdr.h"
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String EditorImportGLTFMdr::get_importer_name() const {
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return "gltf_mdr";
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}
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String EditorImportGLTFMdr::get_visible_name() const {
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return "GLTF MDR";
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}
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void EditorImportGLTFMdr::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("gltf");
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p_extensions->push_back("glb");
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}
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String EditorImportGLTFMdr::get_save_extension() const {
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return "res";
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}
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String EditorImportGLTFMdr::get_resource_type() const {
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return "MeshDataResource";
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}
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float EditorImportGLTFMdr::get_priority() const {
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return 1.0;
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}
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int EditorImportGLTFMdr::get_preset_count() const {
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return 0;
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}
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String EditorImportGLTFMdr::get_preset_name(int p_idx) const {
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return "";
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}
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void EditorImportGLTFMdr::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, -(3.141592 / 2.0))));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(0.011, 0.011, 0.011)));
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}
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bool EditorImportGLTFMdr::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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Node *n = _importer->import_scene(p_source_file, 0, 15);
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if (n == NULL) {
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n->queue_delete();
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return Error::ERR_PARSE_ERROR;
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}
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for (int i = 0; i < n->get_child_count(); ++i) {
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Node *c = n->get_child(i);
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print_error(String::num(i));
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if (c == NULL) {
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continue;
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}
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if (Object::cast_to<MeshInstance>(c)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(c);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Ref<MeshDataResource> mdr;
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mdr.instance();
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Array arrays = mesh->surface_get_arrays(0);
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mdr->set_array(apply_transforms(arrays, p_options));
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n->queue_delete();
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return ResourceSaver::save(p_save_path + "." + get_save_extension(), mdr);
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}
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}
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}
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n->queue_delete();
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return Error::ERR_PARSE_ERROR;
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}
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Array EditorImportGLTFMdr::apply_transforms(Array &array, const Map<StringName, Variant> &p_options) {
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Vector3 offset = p_options["offset"];
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Vector3 rotation = p_options["rotation"];
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Vector3 scale = p_options["scale"];
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Transform transform = Transform(Basis(rotation).scaled(scale), offset);
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Array verts = array.get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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Vector3 vert = verts[i];
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vert = transform.xform(vert);
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verts.set(i, (vert));
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}
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Array normals = array.get(Mesh::ARRAY_NORMAL);
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for (int i = 0; i < normals.size(); ++i) {
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Vector3 normal = normals[i];
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normal = transform.basis.xform(normal);
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normals.set(i, normal);
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}
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Array tangents = array.get(Mesh::ARRAY_TANGENT);
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if (tangents.size() == verts.size() * 4) {
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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tangent = transform.basis.xform(tangent);
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tangents.set(i, tangent);
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}
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}
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array.set(Mesh::ARRAY_VERTEX, verts);
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array.set(Mesh::ARRAY_NORMAL, normals);
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array.set(Mesh::ARRAY_TANGENT, tangents);
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return array;
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}
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EditorImportGLTFMdr::EditorImportGLTFMdr() {
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_importer.instance();
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}
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EditorImportGLTFMdr::~EditorImportGLTFMdr() {
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_importer.unref();
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}
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47
plugin_gltf/editor_import_gltf_mdr.h
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47
plugin_gltf/editor_import_gltf_mdr.h
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@ -0,0 +1,47 @@
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#ifndef EDITOR_IMPORT_GLTF_MDR
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#define EDITOR_IMPORT_GLTF_MDR
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#include "core/array.h"
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#include "core/io/resource_saver.h"
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#include "core/math/basis.h"
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#include "core/math/transform.h"
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#include "core/ustring.h"
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#include "editor/import/editor_import_plugin.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/main/node.h"
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#include "scene/resources/mesh.h"
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#include "../mesh_data_resource.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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class EditorImportGLTFMdr : public EditorImportPlugin {
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GDCLASS(EditorImportGLTFMdr, EditorImportPlugin);
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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virtual float get_priority() const;
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
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Array apply_transforms(Array &array, const Map<StringName, Variant> &p_options);
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EditorImportGLTFMdr();
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~EditorImportGLTFMdr();
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private:
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Ref<EditorSceneImporterGLTF> _importer;
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};
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#endif
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plugin_gltf/editor_plugin_gltf_mdr.cpp
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22
plugin_gltf/editor_plugin_gltf_mdr.cpp
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#include "editor_plugin_gltf_mdr.h"
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void EditorPluginGLTFMdr::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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_importer.instance();
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add_import_plugin(_importer);
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break;
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case NOTIFICATION_EXIT_TREE:
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remove_import_plugin(_importer);
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_importer.unref();
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break;
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}
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}
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EditorPluginGLTFMdr::EditorPluginGLTFMdr(EditorNode *node) {
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_node = node;
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}
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plugin_gltf/editor_plugin_gltf_mdr.h
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25
plugin_gltf/editor_plugin_gltf_mdr.h
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#ifndef EDITOR_PLUGIN_GLTF_MDR
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#define EDITOR_PLUGIN_GLTF_MDR
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#include "core/ustring.h"
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#include "editor/editor_plugin.h"
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#include "editor_import_gltf_mdr.h"
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class EditorPluginGLTFMdr : public EditorPlugin {
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GDCLASS(EditorPluginGLTFMdr, EditorPlugin);
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public:
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EditorPluginGLTFMdr(EditorNode *node);
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protected:
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void _notification(int p_what);
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private:
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EditorNode *_node;
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Ref<EditorImportGLTFMdr> _importer;
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};
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#endif
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@ -5,19 +5,20 @@
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#ifdef TOOLS_ENABLED
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#include "editor/editor_plugin.h"
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#include "editor_plugin_collada_mdr.h"
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#endif
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#include "plugin_collada/editor_plugin_collada_mdr.h"
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#include "plugin_gltf/editor_plugin_gltf_mdr.h"
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#endif
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void register_mesh_data_resource_types() {
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ClassDB::register_class<MeshDataResource>();
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<EditorPluginColladaMdr>();
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#endif
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EditorPlugins::add_by_type<EditorPluginGLTFMdr>();
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#endif
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}
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void unregister_mesh_data_resource_types() {
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}
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