A Godot c++ engine module. It adds a different data-only mesh type with an importer, so mesh data is available even on gles2.
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2020-06-21 16:29:28 +02:00
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plugin_collada Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
plugin_gltf Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
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mesh_data_resource.cpp Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
mesh_data_resource.h Added collider shape generation support. Also removed a leftover debug print. 2020-06-21 16:29:28 +02:00
README.md
register_types.cpp Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
register_types.h Added the license to all cpp files. Also updated the license text for 2020. 2020-01-31 19:38:20 +01:00
SCsub Added an importer for glft aswell. 2020-01-14 23:13:16 +01:00

mesh_data_resource

GODOT mesh importer engine module for easy mesh merging.