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81343fa839
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Now MeshDataResource also calculates, and stores it's mesh's AABB.
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2020-08-16 11:33:55 +02:00 |
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a9bab9896d
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Fix compile for 4.0.
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2020-07-29 00:02:05 +02:00 |
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35ef4c2cf6
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Removed single merged, and the separated bone groups import options, as I'm not yet sure whether to implement/fix them.
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2020-07-27 14:26:27 +02:00 |
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5a26317a42
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Added a new import type which can separate meshes based on bones.
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2020-07-26 22:53:24 +02:00 |
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8967868163
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Set the default rotation to 0, and scale to 1.
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2020-07-26 14:54:28 +02:00 |
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2c1508e616
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Now the importer can handle files with multiple meshes in them.
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2020-07-26 14:51:53 +02:00 |
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515a3b250f
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Moved most of the code from the gltf importer to a new base class, and made it more modular.
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2020-07-26 12:41:35 +02:00 |
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