Set the default rotation to 0, and scale to 1.

This commit is contained in:
Relintai 2020-07-26 14:54:28 +02:00
parent 2c1508e616
commit 8967868163

View File

@ -37,10 +37,8 @@ void MDRImportPluginBase::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, MeshDataResource::BINDING_STRING_COLLIDER_TYPE), MeshDataResource::COLLIDER_TYPE_NONE));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0)));
//Todo this should be changed to 0, 0, 0
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, -(3.141592 / 2.0))));
//Todo this should be changed to 1, 1, 1
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(0.011, 0.011, 0.011)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, 0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(1, 1, 1)));
}
bool MDRImportPluginBase::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {