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756b5131cb
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Added support for more that one mesh surfaces to the importer. A new surface handling type import option lets you specify how you want the plugin to deal with them.
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2022-02-12 17:49:14 +01:00 |
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469a8d0e6c
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Fix + improve import type multiple. Also fixed save copy as resource for it.
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2022-02-12 13:00:26 +01:00 |
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20018b6af9
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Added a new save_copy_as_resource import option. It can be used to convert the input files to godot resources.
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2022-02-11 18:47:52 +01:00 |
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362d59ae45
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Updated the copyright headers to 2022.
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2022-01-12 21:59:58 +01:00 |
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02c6802286
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Added mesh_utils optional dependency. If present you get mesh simplification/optimization - remove doubles + remove doubles interpolate normals for now - options.
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2021-07-19 18:52:00 +02:00 |
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780ec90655
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Fix build on 3.x master.
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2021-06-08 14:56:30 +02:00 |
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679064ea4f
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Update the copyright texts for 2021.
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2021-04-19 10:11:02 +02:00 |
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5b9617bfaa
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Fix compile for 4.0.
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2021-02-06 11:51:02 +01:00 |
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81343fa839
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Now MeshDataResource also calculates, and stores it's mesh's AABB.
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2020-08-16 11:33:55 +02:00 |
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a9bab9896d
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Fix compile for 4.0.
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2020-07-29 00:02:05 +02:00 |
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35ef4c2cf6
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Removed single merged, and the separated bone groups import options, as I'm not yet sure whether to implement/fix them.
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2020-07-27 14:26:27 +02:00 |
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5a26317a42
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Added a new import type which can separate meshes based on bones.
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2020-07-26 22:53:24 +02:00 |
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8967868163
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Set the default rotation to 0, and scale to 1.
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2020-07-26 14:54:28 +02:00 |
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2c1508e616
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Now the importer can handle files with multiple meshes in them.
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2020-07-26 14:51:53 +02:00 |
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515a3b250f
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Moved most of the code from the gltf importer to a new base class, and made it more modular.
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2020-07-26 12:41:35 +02:00 |
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