Commit Graph

15 Commits

Author SHA1 Message Date
756b5131cb Added support for more that one mesh surfaces to the importer. A new surface handling type import option lets you specify how you want the plugin to deal with them. 2022-02-12 17:49:14 +01:00
469a8d0e6c Fix + improve import type multiple. Also fixed save copy as resource for it. 2022-02-12 13:00:26 +01:00
20018b6af9 Added a new save_copy_as_resource import option. It can be used to convert the input files to godot resources. 2022-02-11 18:47:52 +01:00
362d59ae45 Updated the copyright headers to 2022. 2022-01-12 21:59:58 +01:00
02c6802286 Added mesh_utils optional dependency. If present you get mesh simplification/optimization - remove doubles + remove doubles interpolate normals for now - options. 2021-07-19 18:52:00 +02:00
780ec90655 Fix build on 3.x master. 2021-06-08 14:56:30 +02:00
679064ea4f Update the copyright texts for 2021. 2021-04-19 10:11:02 +02:00
5b9617bfaa Fix compile for 4.0. 2021-02-06 11:51:02 +01:00
81343fa839 Now MeshDataResource also calculates, and stores it's mesh's AABB. 2020-08-16 11:33:55 +02:00
a9bab9896d Fix compile for 4.0. 2020-07-29 00:02:05 +02:00
35ef4c2cf6 Removed single merged, and the separated bone groups import options, as I'm not yet sure whether to implement/fix them. 2020-07-27 14:26:27 +02:00
5a26317a42 Added a new import type which can separate meshes based on bones. 2020-07-26 22:53:24 +02:00
8967868163 Set the default rotation to 0, and scale to 1. 2020-07-26 14:54:28 +02:00
2c1508e616 Now the importer can handle files with multiple meshes in them. 2020-07-26 14:51:53 +02:00
515a3b250f Moved most of the code from the gltf importer to a new base class, and made it more modular. 2020-07-26 12:41:35 +02:00