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cfeadd124b
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Added append_arrays helper method to MeshDataReosurce.
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2022-02-12 17:45:03 +01:00 |
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2bf76b8d07
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Work on fixing compile for 4.0.
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2022-02-07 00:16:45 +01:00 |
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362d59ae45
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Updated the copyright headers to 2022.
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2022-01-12 21:59:58 +01:00 |
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20a8fb525f
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Removed the (empty) uv_unwrap method from MeshDataResource. the mesh utils module has it implemented.
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2021-12-29 00:43:24 +01:00 |
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e031ed36b5
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Work on uv unwrapping.
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2021-09-13 18:45:20 +02:00 |
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aace67c49c
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Initial seam storage and uv unwrapping setup.
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2021-09-13 14:06:47 +02:00 |
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b66b9c5ba9
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Now MeshDataInstance inherits from VisualInstance.
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2021-08-14 13:44:35 +02:00 |
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679064ea4f
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Update the copyright texts for 2021.
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2021-04-19 10:11:02 +02:00 |
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5b9617bfaa
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Fix compile for 4.0.
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2021-02-06 11:51:02 +01:00 |
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6c99ddcaa6
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Mark get_aabb as const.
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2020-08-16 11:54:54 +02:00 |
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81343fa839
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Now MeshDataResource also calculates, and stores it's mesh's AABB.
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2020-08-16 11:33:55 +02:00 |
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a9bab9896d
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Fix compile for 4.0.
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2020-07-29 00:02:05 +02:00 |
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2c1508e616
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Now the importer can handle files with multiple meshes in them.
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2020-07-26 14:51:53 +02:00 |
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78cf61ffe5
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Now offsets use Transforms instead of just Vectors. Now capsule is rotated properly.
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2020-06-30 15:23:27 +02:00 |
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5f8ab950b1
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Implemented offsets.
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2020-06-30 14:42:12 +02:00 |
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fbf96617e3
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Added automatically approximated simple shape collider generation to the importers. (They don't have offset support yet. Soon.)
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2020-06-30 12:49:29 +02:00 |
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034116552c
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Added collider shape generation support. Also removed a leftover debug print.
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2020-06-21 16:29:28 +02:00 |
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b9cb58897a
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Clang format.
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2020-04-10 14:02:39 +02:00 |
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4bda19b12b
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Added the license to all cpp files. Also updated the license text for 2020.
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2020-01-31 19:38:20 +01:00 |
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4cf72ef1e6
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Moved the classes from ESS to this module.
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2019-12-20 16:14:37 +01:00 |
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