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Fix typo.
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@ -37,7 +37,7 @@ if you set it to multiple, you get a MeshDataResourceCollection as the main reso
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Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:
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![Colliders](screenshots/import2.png)
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![Colliders](screenshots/import_2.png)
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## Building
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