Small tweaks, and typos.

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Relintai 2020-07-28 15:53:03 +02:00
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# Mesh data resource Module
A c++ Godot engine module, that adds a resource, which contains raw mesh data for merging, and collider information.
A c++ Godot engine module, that adds a resource, which contains raw mesh data for merging and collider information.
The module also comes with importers (gltf, and collada for now), you can import 3d models as MeshDataResources with these.
# Optional Dependencies
## Optional Dependencies
`https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDatainstances.
`https://github.com/Relintai/props`: If present, you also get a prop importer for MeshDataInstances.
# Pre-built binaries
## Pre-built binaries
You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
repo, should you want to. It contains all my modules.
# MeshDataResource
## MeshDataResource
The resource that holds mesh and collider data.
# MeshDataResourceCollection
## MeshDataResourceCollection
Holds a list of MeshDataResources.
# MeshDataInstance
## MeshDataInstance
You can easily put MeshDataResources into the scene with these. They are equivalent to MeshInstances, except they work
with MeshDataResources.
# Importers
## Importers
In order to import a 3d model as a MeshDataResource, select the model, go to the import tab, and switch the import type to `<type> MDR`. Like:
![Broken Seals](screenshots/import.jpg)
![Import Tab](screenshots/import.png)
If you set the import type to single, the importers will convert the first model that they encounter into a MeshDataResource, then save that,
if you set it to multiple, you get a MeshDataResourceCollection as the main resource, and also all encountered models as files separately.
Since MeshDataResource can hold collider information, these importers can create this for you. There are quite a few options for it:
![Broken Seals](screenshots/import2.jpg)
![Colliders](screenshots/import2.png)
# Building
## Building
1. Get the source code for the engine.