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https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-14 10:17:26 +01:00
The collada importer is now also inherited from the new base.
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5a26317a42
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66db595720
@ -62,298 +62,17 @@ String EditorImportColladaMdr::get_preset_name(int p_idx) const {
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return "";
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}
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void EditorImportColladaMdr::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, MeshDataResource::BINDING_STRING_COLLIDER_TYPE), MeshDataResource::COLLIDER_TYPE_NONE));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, -(3.141592 / 2.0))));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(0.011, 0.011, 0.011)));
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}
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bool EditorImportColladaMdr::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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Error EditorImportColladaMdr::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
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//MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
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Node *n = _importer->import_scene(p_source_file, 0, 15);
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Vector3 scale = p_options["scale"];
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ERR_FAIL_COND_V(!n, Error::ERR_PARSE_ERROR);
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if (n == NULL) {
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n->queue_delete();
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return Error::ERR_PARSE_ERROR;
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}
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for (int i = 0; i < n->get_child_count(); ++i) {
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Node *c = n->get_child(i);
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if (c == NULL) {
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continue;
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}
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if (Object::cast_to<MeshInstance>(c)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(c);
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Ref<MeshDataResource> mdr;
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mdr.instance();
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Array arrays = mesh->surface_get_arrays(0);
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mdr->set_array(apply_transforms(arrays, p_options));
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if (collider_type == MeshDataResource::COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<Shape> shape = m->create_trimesh_shape();
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if (!shape.is_null()) {
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<Shape> shape = mesh->create_convex_shape();
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if (!shape.is_null()) {
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Vector<Ref<Shape> > shapes = mesh->convex_decompose();
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for (int j = 0; j < shapes.size(); ++j) {
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scale_shape(shapes[j], scale);
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}
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for (int j = 0; j < shapes.size(); ++j) {
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mdr->add_collision_shape(Transform(), shapes[j]);
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<BoxShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_extents(size * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<CapsuleShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_height(size.y * 0.5);
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shape->set_radius(MIN(size.x, size.z) * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<CylinderShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_height(size.y * 0.5);
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shape->set_radius(MIN(size.x, size.z) * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<SphereShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_radius(MIN(size.x, MIN(size.y, size.z)) * 0.5);
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Vector3 mid = aabb.get_size() / 2.0;
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Transform t;
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t.origin = aabb.position + mid;
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mdr->add_collision_shape(t, shape);
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}
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n->queue_delete();
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return ResourceSaver::save(p_save_path + "." + get_save_extension(), mdr);
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}
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}
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}
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Error err = process_node(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata);
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n->queue_delete();
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return Error::ERR_PARSE_ERROR;
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}
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Array EditorImportColladaMdr::apply_transforms(Array &array, const Map<StringName, Variant> &p_options) {
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Vector3 offset = p_options["offset"];
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Vector3 rotation = p_options["rotation"];
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Vector3 scale = p_options["scale"];
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Transform transform = Transform(Basis(rotation).scaled(scale), offset);
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ERR_FAIL_COND_V(array.size() != Mesh::ARRAY_MAX, Array());
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PoolVector3Array verts = array.get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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Vector3 vert = verts[i];
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vert = transform.xform(vert);
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verts.set(i, (vert));
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}
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PoolVector3Array normals = array.get(Mesh::ARRAY_NORMAL);
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for (int i = 0; i < normals.size(); ++i) {
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Vector3 normal = normals[i];
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normal = transform.basis.xform(normal);
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normals.set(i, normal);
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}
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/*
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Array tangents = array.get(Mesh::ARRAY_TANGENT);
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if (tangents.size() == verts.size() * 4) {
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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tangent = transform.basis.xform(tangent);
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tangents.set(i, tangent);
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}
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}
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*/
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array.set(Mesh::ARRAY_VERTEX, verts);
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array.set(Mesh::ARRAY_NORMAL, normals);
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//array.set(Mesh::ARRAY_TANGENT, tangents);
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return array;
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}
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Ref<Shape> EditorImportColladaMdr::scale_shape(Ref<Shape> shape, const Vector3 &scale) {
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if (shape.is_null())
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return shape;
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if (Object::cast_to<SphereShape>(*shape)) {
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Ref<SphereShape> ss = shape;
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ss->set_radius(ss->get_radius() * MAX(scale.x, MAX(scale.y, scale.z)));
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}
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if (Object::cast_to<BoxShape>(*shape)) {
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Ref<BoxShape> bs = shape;
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bs->set_extents(bs->get_extents() * scale);
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}
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if (Object::cast_to<CapsuleShape>(*shape)) {
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Ref<CapsuleShape> cs = shape;
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float sc = MAX(scale.x, MAX(scale.y, scale.z));
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cs->set_radius(cs->get_radius() * sc);
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cs->set_height(cs->get_height() * sc);
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}
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if (Object::cast_to<CylinderShape>(*shape)) {
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Ref<CylinderShape> cs = shape;
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float sc = MAX(scale.x, MAX(scale.y, scale.z));
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cs->set_radius(cs->get_radius() * sc);
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cs->set_height(cs->get_height() * sc);
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}
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if (Object::cast_to<ConcavePolygonShape>(*shape)) {
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Ref<ConcavePolygonShape> cps = shape;
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PoolVector3Array arr = cps->get_faces();
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Basis b = Basis().scaled(scale);
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for (int i = 0; i < arr.size(); ++i) {
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arr.set(i, b.xform(arr[i]));
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}
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cps->set_faces(arr);
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}
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if (Object::cast_to<ConvexPolygonShape>(*shape)) {
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Ref<ConvexPolygonShape> cps = shape;
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PoolVector3Array arr = cps->get_points();
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Basis b = Basis().scaled(scale);
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for (int i = 0; i < arr.size(); ++i) {
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arr.set(i, b.xform(arr[i]));
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}
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cps->set_points(arr);
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}
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return shape;
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return err;
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}
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EditorImportColladaMdr::EditorImportColladaMdr() {
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@ -23,6 +23,8 @@ SOFTWARE.
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#ifndef EDITOR_IMPORT_COLLADA_MDR
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#define EDITOR_IMPORT_COLLADA_MDR
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#include "../plugin/mdr_import_plugin_base.h"
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#include "core/array.h"
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#include "core/io/resource_saver.h"
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#include "core/math/basis.h"
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@ -45,9 +47,8 @@ SOFTWARE.
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#define MeshInstance MeshInstance3D
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#endif
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class EditorImportColladaMdr : public EditorImportPlugin {
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GDCLASS(EditorImportColladaMdr, EditorImportPlugin);
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class EditorImportColladaMdr : public MDRImportPluginBase {
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GDCLASS(EditorImportColladaMdr, MDRImportPluginBase);
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public:
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virtual String get_importer_name() const;
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@ -60,14 +61,8 @@ public:
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
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Array apply_transforms(Array &array, const Map<StringName, Variant> &p_options);
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Ref<Shape> scale_shape(Ref<Shape> shape, const Vector3 &scale);
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EditorImportColladaMdr();
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~EditorImportColladaMdr();
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