mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-12 10:15:21 +01:00
Moved most of the code from the gltf importer to a new base class, and made it more modular.
This commit is contained in:
parent
85417ebee9
commit
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2
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2
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@ -14,6 +14,8 @@ module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
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module_env.add_source_files(env.modules_sources,"mesh_data_resource.cpp")
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module_env.add_source_files(env.modules_sources,"plugin/mdr_import_plugin_base.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_import_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_import_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_plugin_collada_mdr.cpp")
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module_env.add_source_files(env.modules_sources,"plugin_collada/editor_plugin_collada_mdr.cpp")
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379
plugin/mdr_import_plugin_base.cpp
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379
plugin/mdr_import_plugin_base.cpp
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@ -0,0 +1,379 @@
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/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "mdr_import_plugin_base.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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void MDRImportPluginBase::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, MeshDataResource::BINDING_STRING_COLLIDER_TYPE), MeshDataResource::COLLIDER_TYPE_NONE));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0)));
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//Todo this should be changed to 0, 0, 0
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, -(3.141592 / 2.0))));
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//Todo this should be changed to 1, 1, 1
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(0.011, 0.011, 0.011)));
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}
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bool MDRImportPluginBase::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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int MDRImportPluginBase::get_mesh_count(Node *n) {
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int count = 0;
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for (int i = 0; i < n->get_child_count(); ++i) {
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Node *c = n->get_child(i);
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if (Object::cast_to<MeshInstance>(c)) {
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++count;
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}
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count += get_mesh_count(c);
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}
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return count;
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}
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Error MDRImportPluginBase::process_node_single(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
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Vector3 scale = p_options["scale"];
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ERR_FAIL_COND_V(n == NULL, Error::ERR_PARSE_ERROR);
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for (int i = 0; i < n->get_child_count(); ++i) {
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Node *c = n->get_child(i);
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if (Object::cast_to<MeshInstance>(c)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(c);
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Ref<MeshDataResource> mdr = get_mesh(mi, p_options, collider_type, scale);
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ERR_FAIL_COND_V(!mdr.is_valid(), Error::ERR_PARSE_ERROR);
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return ResourceSaver::save(p_save_path + "." + get_save_extension(), mdr);
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}
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}
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return Error::ERR_PARSE_ERROR;
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}
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Error MDRImportPluginBase::process_node_multi(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
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Vector3 scale = p_options["scale"];
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ERR_FAIL_COND_V(n == NULL, Error::ERR_PARSE_ERROR);
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for (int i = 0; i < n->get_child_count(); ++i) {
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Node *c = n->get_child(i);
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if (Object::cast_to<MeshInstance>(c)) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(c);
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Ref<MeshDataResource> mdr = get_mesh(mi, p_options, collider_type, scale);
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String node_name = n->get_name();
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node_name = node_name.to_lower();
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Error err = ResourceSaver::save(p_save_path + "_" + node_name + "." + get_save_extension(), mdr);
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if (err != Error::OK) {
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return err;
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}
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}
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process_node_multi(c, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata);
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}
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return Error::OK;
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}
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Ref<MeshDataResource> MDRImportPluginBase::get_mesh(MeshInstance *mi, const Map<StringName, Variant> &p_options, MeshDataResource::ColliderType collider_type, Vector3 scale) {
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Ref<ArrayMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Ref<MeshDataResource> mdr;
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mdr.instance();
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Array arrays = mesh->surface_get_arrays(0);
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mdr->set_array(apply_transforms(arrays, p_options));
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if (collider_type == MeshDataResource::COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<Shape> shape = m->create_trimesh_shape();
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if (!shape.is_null()) {
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<Shape> shape = mesh->create_convex_shape();
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if (!shape.is_null()) {
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mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Vector<Ref<Shape> > shapes = mesh->convex_decompose();
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for (int j = 0; j < shapes.size(); ++j) {
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scale_shape(shapes[j], scale);
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}
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for (int j = 0; j < shapes.size(); ++j) {
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mdr->add_collision_shape(Transform(), shapes[j]);
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}
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<BoxShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_extents(size * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<CapsuleShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_height(size.y * 0.5);
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shape->set_radius(MIN(size.x, size.z) * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<CylinderShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_height(size.y * 0.5);
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shape->set_radius(MIN(size.x, size.z) * 0.5);
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Vector3 pos = aabb.position;
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pos += size / 2.0;
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Transform t;
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t.origin = pos;
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mdr->add_collision_shape(t, shape);
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} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
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Ref<ArrayMesh> m;
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m.instance();
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m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
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Ref<SphereShape> shape;
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shape.instance();
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AABB aabb = m->get_aabb();
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Vector3 size = aabb.get_size();
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shape->set_radius(MIN(size.x, MIN(size.y, size.z)) * 0.5);
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Vector3 mid = aabb.get_size() / 2.0;
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Transform t;
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t.origin = aabb.position + mid;
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mdr->add_collision_shape(t, shape);
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}
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return mdr;
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}
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return Ref<MeshDataResource>();
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}
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Array MDRImportPluginBase::apply_transforms(Array &array, const Map<StringName, Variant> &p_options) {
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Vector3 offset = p_options["offset"];
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Vector3 rotation = p_options["rotation"];
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Vector3 scale = p_options["scale"];
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Transform transform = Transform(Basis(rotation).scaled(scale), offset);
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PoolVector3Array verts = array.get(Mesh::ARRAY_VERTEX);
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for (int i = 0; i < verts.size(); ++i) {
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Vector3 vert = verts[i];
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vert = transform.xform(vert);
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verts.set(i, (vert));
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}
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PoolVector3Array normals = array.get(Mesh::ARRAY_NORMAL);
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for (int i = 0; i < normals.size(); ++i) {
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Vector3 normal = normals[i];
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normal = transform.basis.xform(normal);
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normals.set(i, normal);
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}
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/*
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Array tangents = array.get(Mesh::ARRAY_TANGENT);
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if (tangents.size() == verts.size() * 4) {
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for (int i = 0; i < verts.size(); ++i) {
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Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
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Vector3 tangent = p.normal;
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tangent = transform.basis.xform(tangent);
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tangents.set(i, tangent);
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}
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}
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*/
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array.set(Mesh::ARRAY_VERTEX, verts);
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array.set(Mesh::ARRAY_NORMAL, normals);
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//array.set(Mesh::ARRAY_TANGENT, tangents);
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return array;
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}
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Ref<Shape> MDRImportPluginBase::scale_shape(Ref<Shape> shape, const Vector3 &scale) {
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if (shape.is_null())
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return shape;
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if (Object::cast_to<SphereShape>(*shape)) {
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Ref<SphereShape> ss = shape;
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ss->set_radius(ss->get_radius() * MAX(scale.x, MAX(scale.y, scale.z)));
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}
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if (Object::cast_to<BoxShape>(*shape)) {
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Ref<BoxShape> bs = shape;
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bs->set_extents(bs->get_extents() * scale);
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}
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if (Object::cast_to<CapsuleShape>(*shape)) {
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Ref<CapsuleShape> cs = shape;
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float sc = MAX(scale.x, MAX(scale.y, scale.z));
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cs->set_radius(cs->get_radius() * sc);
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cs->set_height(cs->get_height() * sc);
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}
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if (Object::cast_to<CylinderShape>(*shape)) {
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Ref<CylinderShape> cs = shape;
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float sc = MAX(scale.x, MAX(scale.y, scale.z));
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cs->set_radius(cs->get_radius() * sc);
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cs->set_height(cs->get_height() * sc);
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}
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if (Object::cast_to<ConcavePolygonShape>(*shape)) {
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Ref<ConcavePolygonShape> cps = shape;
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PoolVector3Array arr = cps->get_faces();
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Basis b = Basis().scaled(scale);
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||||||
|
|
||||||
|
for (int i = 0; i < arr.size(); ++i) {
|
||||||
|
arr.set(i, b.xform(arr[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
cps->set_faces(arr);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Object::cast_to<ConvexPolygonShape>(*shape)) {
|
||||||
|
|
||||||
|
Ref<ConvexPolygonShape> cps = shape;
|
||||||
|
|
||||||
|
PoolVector3Array arr = cps->get_points();
|
||||||
|
|
||||||
|
Basis b = Basis().scaled(scale);
|
||||||
|
|
||||||
|
for (int i = 0; i < arr.size(); ++i) {
|
||||||
|
arr.set(i, b.xform(arr[i]));
|
||||||
|
}
|
||||||
|
|
||||||
|
cps->set_points(arr);
|
||||||
|
}
|
||||||
|
|
||||||
|
return shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
MDRImportPluginBase::MDRImportPluginBase() {
|
||||||
|
}
|
||||||
|
|
||||||
|
MDRImportPluginBase::~MDRImportPluginBase() {
|
||||||
|
}
|
70
plugin/mdr_import_plugin_base.h
Normal file
70
plugin/mdr_import_plugin_base.h
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2020 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef MDR_IMPORT_PLUGIN_BASE
|
||||||
|
#define MDR_IMPORT_PLUGIN_BASE
|
||||||
|
|
||||||
|
#include "core/array.h"
|
||||||
|
#include "core/io/resource_saver.h"
|
||||||
|
#include "core/math/basis.h"
|
||||||
|
#include "core/math/transform.h"
|
||||||
|
#include "core/ustring.h"
|
||||||
|
#include "editor/import/editor_import_plugin.h"
|
||||||
|
#include "scene/main/node.h"
|
||||||
|
#include "scene/resources/mesh.h"
|
||||||
|
|
||||||
|
#include "../mesh_data_resource.h"
|
||||||
|
#include "editor/import/editor_scene_importer_gltf.h"
|
||||||
|
|
||||||
|
#include "core/math/transform.h"
|
||||||
|
|
||||||
|
#include "core/version.h"
|
||||||
|
|
||||||
|
#if VERSION_MAJOR < 4
|
||||||
|
#include "scene/3d/mesh_instance.h"
|
||||||
|
#else
|
||||||
|
#include "scene/3d/mesh_instance_3d.h"
|
||||||
|
|
||||||
|
#define MeshInstance MeshInstance3D
|
||||||
|
#endif
|
||||||
|
|
||||||
|
class MDRImportPluginBase : public EditorImportPlugin {
|
||||||
|
|
||||||
|
GDCLASS(MDRImportPluginBase, EditorImportPlugin);
|
||||||
|
|
||||||
|
public:
|
||||||
|
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
|
||||||
|
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||||
|
|
||||||
|
int get_mesh_count(Node *n);
|
||||||
|
Error process_node_single(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||||||
|
Error process_node_multi(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||||||
|
Ref<MeshDataResource> get_mesh(MeshInstance *mi, const Map<StringName, Variant> &p_options, MeshDataResource::ColliderType collider_type, Vector3 scale);
|
||||||
|
|
||||||
|
Array apply_transforms(Array &array, const Map<StringName, Variant> &p_options);
|
||||||
|
Ref<Shape> scale_shape(Ref<Shape> shape, const Vector3 &scale);
|
||||||
|
|
||||||
|
MDRImportPluginBase();
|
||||||
|
~MDRImportPluginBase();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@ -63,298 +63,17 @@ String EditorImportGLTFMdr::get_preset_name(int p_idx) const {
|
|||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorImportGLTFMdr::get_import_options(List<ImportOption> *r_options, int p_preset) const {
|
|
||||||
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "collider_type", PROPERTY_HINT_ENUM, MeshDataResource::BINDING_STRING_COLLIDER_TYPE), MeshDataResource::COLLIDER_TYPE_NONE));
|
|
||||||
|
|
||||||
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "offset"), Vector3(0, 0, 0)));
|
|
||||||
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "rotation"), Vector3(0, 0, -(3.141592 / 2.0))));
|
|
||||||
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale"), Vector3(0.011, 0.011, 0.011)));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool EditorImportGLTFMdr::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
Error EditorImportGLTFMdr::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
||||||
MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
|
//MeshDataResource::ColliderType collider_type = static_cast<MeshDataResource::ColliderType>(static_cast<int>(p_options["collider_type"]));
|
||||||
|
|
||||||
Node *n = _importer->import_scene(p_source_file, 0, 15);
|
Node *n = _importer->import_scene(p_source_file, 0, 15);
|
||||||
|
|
||||||
Vector3 scale = p_options["scale"];
|
ERR_FAIL_COND_V(!n, Error::ERR_PARSE_ERROR);
|
||||||
|
|
||||||
if (n == NULL) {
|
Error err = process_node_single(n, p_source_file, p_save_path, p_options, r_platform_variants, r_gen_files, r_metadata);
|
||||||
n->queue_delete();
|
|
||||||
return Error::ERR_PARSE_ERROR;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < n->get_child_count(); ++i) {
|
|
||||||
Node *c = n->get_child(i);
|
|
||||||
|
|
||||||
if (c == NULL) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<MeshInstance>(c)) {
|
|
||||||
MeshInstance *mi = Object::cast_to<MeshInstance>(c);
|
|
||||||
|
|
||||||
Ref<ArrayMesh> mesh = mi->get_mesh();
|
|
||||||
|
|
||||||
if (mesh.is_valid()) {
|
|
||||||
Ref<MeshDataResource> mdr;
|
|
||||||
mdr.instance();
|
|
||||||
|
|
||||||
Array arrays = mesh->surface_get_arrays(0);
|
|
||||||
|
|
||||||
mdr->set_array(apply_transforms(arrays, p_options));
|
|
||||||
|
|
||||||
if (collider_type == MeshDataResource::COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<Shape> shape = m->create_trimesh_shape();
|
|
||||||
|
|
||||||
if (!shape.is_null()) {
|
|
||||||
mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
|
|
||||||
}
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<Shape> shape = mesh->create_convex_shape();
|
|
||||||
|
|
||||||
if (!shape.is_null()) {
|
|
||||||
mdr->add_collision_shape(Transform(), scale_shape(shape, scale));
|
|
||||||
}
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Vector<Ref<Shape> > shapes = mesh->convex_decompose();
|
|
||||||
|
|
||||||
for (int j = 0; j < shapes.size(); ++j) {
|
|
||||||
scale_shape(shapes[j], scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int j = 0; j < shapes.size(); ++j) {
|
|
||||||
mdr->add_collision_shape(Transform(), shapes[j]);
|
|
||||||
}
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_BOX) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<BoxShape> shape;
|
|
||||||
shape.instance();
|
|
||||||
|
|
||||||
AABB aabb = m->get_aabb();
|
|
||||||
Vector3 size = aabb.get_size();
|
|
||||||
|
|
||||||
shape->set_extents(size * 0.5);
|
|
||||||
|
|
||||||
Vector3 pos = aabb.position;
|
|
||||||
pos += size / 2.0;
|
|
||||||
|
|
||||||
Transform t;
|
|
||||||
t.origin = pos;
|
|
||||||
|
|
||||||
mdr->add_collision_shape(t, shape);
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CAPSULE) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<CapsuleShape> shape;
|
|
||||||
shape.instance();
|
|
||||||
|
|
||||||
AABB aabb = m->get_aabb();
|
|
||||||
Vector3 size = aabb.get_size();
|
|
||||||
|
|
||||||
shape->set_height(size.y * 0.5);
|
|
||||||
shape->set_radius(MIN(size.x, size.z) * 0.5);
|
|
||||||
|
|
||||||
Vector3 pos = aabb.position;
|
|
||||||
pos += size / 2.0;
|
|
||||||
|
|
||||||
Transform t = Transform(Basis().rotated(Vector3(1, 0, 0), M_PI_2));
|
|
||||||
t.origin = pos;
|
|
||||||
|
|
||||||
mdr->add_collision_shape(t, shape);
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_CYLINDER) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<CylinderShape> shape;
|
|
||||||
shape.instance();
|
|
||||||
|
|
||||||
AABB aabb = m->get_aabb();
|
|
||||||
Vector3 size = aabb.get_size();
|
|
||||||
|
|
||||||
shape->set_height(size.y * 0.5);
|
|
||||||
shape->set_radius(MIN(size.x, size.z) * 0.5);
|
|
||||||
|
|
||||||
Vector3 pos = aabb.position;
|
|
||||||
pos += size / 2.0;
|
|
||||||
|
|
||||||
Transform t;
|
|
||||||
t.origin = pos;
|
|
||||||
|
|
||||||
mdr->add_collision_shape(t, shape);
|
|
||||||
} else if (collider_type == MeshDataResource::COLLIDER_TYPE_APPROXIMATED_SPHERE) {
|
|
||||||
Ref<ArrayMesh> m;
|
|
||||||
m.instance();
|
|
||||||
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mdr->get_array());
|
|
||||||
|
|
||||||
Ref<SphereShape> shape;
|
|
||||||
shape.instance();
|
|
||||||
|
|
||||||
AABB aabb = m->get_aabb();
|
|
||||||
Vector3 size = aabb.get_size();
|
|
||||||
|
|
||||||
shape->set_radius(MIN(size.x, MIN(size.y, size.z)) * 0.5);
|
|
||||||
|
|
||||||
Vector3 mid = aabb.get_size() / 2.0;
|
|
||||||
|
|
||||||
Transform t;
|
|
||||||
t.origin = aabb.position + mid;
|
|
||||||
|
|
||||||
mdr->add_collision_shape(t, shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
n->queue_delete();
|
|
||||||
|
|
||||||
return ResourceSaver::save(p_save_path + "." + get_save_extension(), mdr);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
n->queue_delete();
|
n->queue_delete();
|
||||||
return Error::ERR_PARSE_ERROR;
|
return err;
|
||||||
}
|
|
||||||
|
|
||||||
Array EditorImportGLTFMdr::apply_transforms(Array &array, const Map<StringName, Variant> &p_options) {
|
|
||||||
Vector3 offset = p_options["offset"];
|
|
||||||
Vector3 rotation = p_options["rotation"];
|
|
||||||
Vector3 scale = p_options["scale"];
|
|
||||||
|
|
||||||
Transform transform = Transform(Basis(rotation).scaled(scale), offset);
|
|
||||||
|
|
||||||
PoolVector3Array verts = array.get(Mesh::ARRAY_VERTEX);
|
|
||||||
|
|
||||||
for (int i = 0; i < verts.size(); ++i) {
|
|
||||||
Vector3 vert = verts[i];
|
|
||||||
|
|
||||||
vert = transform.xform(vert);
|
|
||||||
|
|
||||||
verts.set(i, (vert));
|
|
||||||
}
|
|
||||||
|
|
||||||
PoolVector3Array normals = array.get(Mesh::ARRAY_NORMAL);
|
|
||||||
|
|
||||||
for (int i = 0; i < normals.size(); ++i) {
|
|
||||||
Vector3 normal = normals[i];
|
|
||||||
|
|
||||||
normal = transform.basis.xform(normal);
|
|
||||||
|
|
||||||
normals.set(i, normal);
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
Array tangents = array.get(Mesh::ARRAY_TANGENT);
|
|
||||||
|
|
||||||
if (tangents.size() == verts.size() * 4) {
|
|
||||||
|
|
||||||
for (int i = 0; i < verts.size(); ++i) {
|
|
||||||
|
|
||||||
Plane p(tangents[i * 4 + 0], tangents[i * 4 + 1], tangents[i * 4 + 2], tangents[i * 4 + 3]);
|
|
||||||
|
|
||||||
Vector3 tangent = p.normal;
|
|
||||||
|
|
||||||
tangent = transform.basis.xform(tangent);
|
|
||||||
|
|
||||||
tangents.set(i, tangent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
array.set(Mesh::ARRAY_VERTEX, verts);
|
|
||||||
array.set(Mesh::ARRAY_NORMAL, normals);
|
|
||||||
//array.set(Mesh::ARRAY_TANGENT, tangents);
|
|
||||||
|
|
||||||
return array;
|
|
||||||
}
|
|
||||||
|
|
||||||
Ref<Shape> EditorImportGLTFMdr::scale_shape(Ref<Shape> shape, const Vector3 &scale) {
|
|
||||||
|
|
||||||
if (shape.is_null())
|
|
||||||
return shape;
|
|
||||||
|
|
||||||
if (Object::cast_to<SphereShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<SphereShape> ss = shape;
|
|
||||||
|
|
||||||
ss->set_radius(ss->get_radius() * MAX(scale.x, MAX(scale.y, scale.z)));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<BoxShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<BoxShape> bs = shape;
|
|
||||||
|
|
||||||
bs->set_extents(bs->get_extents() * scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<CapsuleShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<CapsuleShape> cs = shape;
|
|
||||||
|
|
||||||
float sc = MAX(scale.x, MAX(scale.y, scale.z));
|
|
||||||
|
|
||||||
cs->set_radius(cs->get_radius() * sc);
|
|
||||||
cs->set_height(cs->get_height() * sc);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<CylinderShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<CylinderShape> cs = shape;
|
|
||||||
|
|
||||||
float sc = MAX(scale.x, MAX(scale.y, scale.z));
|
|
||||||
|
|
||||||
cs->set_radius(cs->get_radius() * sc);
|
|
||||||
cs->set_height(cs->get_height() * sc);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<ConcavePolygonShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<ConcavePolygonShape> cps = shape;
|
|
||||||
|
|
||||||
PoolVector3Array arr = cps->get_faces();
|
|
||||||
|
|
||||||
Basis b = Basis().scaled(scale);
|
|
||||||
|
|
||||||
for (int i = 0; i < arr.size(); ++i) {
|
|
||||||
arr.set(i, b.xform(arr[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
cps->set_faces(arr);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Object::cast_to<ConvexPolygonShape>(*shape)) {
|
|
||||||
|
|
||||||
Ref<ConvexPolygonShape> cps = shape;
|
|
||||||
|
|
||||||
PoolVector3Array arr = cps->get_points();
|
|
||||||
|
|
||||||
Basis b = Basis().scaled(scale);
|
|
||||||
|
|
||||||
for (int i = 0; i < arr.size(); ++i) {
|
|
||||||
arr.set(i, b.xform(arr[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
cps->set_points(arr);
|
|
||||||
}
|
|
||||||
|
|
||||||
return shape;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorImportGLTFMdr::EditorImportGLTFMdr() {
|
EditorImportGLTFMdr::EditorImportGLTFMdr() {
|
||||||
|
@ -23,12 +23,13 @@ SOFTWARE.
|
|||||||
#ifndef EDITOR_IMPORT_GLTF_MDR
|
#ifndef EDITOR_IMPORT_GLTF_MDR
|
||||||
#define EDITOR_IMPORT_GLTF_MDR
|
#define EDITOR_IMPORT_GLTF_MDR
|
||||||
|
|
||||||
|
#include "../plugin/mdr_import_plugin_base.h"
|
||||||
|
|
||||||
#include "core/array.h"
|
#include "core/array.h"
|
||||||
#include "core/io/resource_saver.h"
|
#include "core/io/resource_saver.h"
|
||||||
#include "core/math/basis.h"
|
#include "core/math/basis.h"
|
||||||
#include "core/math/transform.h"
|
#include "core/math/transform.h"
|
||||||
#include "core/ustring.h"
|
#include "core/ustring.h"
|
||||||
#include "editor/import/editor_import_plugin.h"
|
|
||||||
#include "scene/main/node.h"
|
#include "scene/main/node.h"
|
||||||
#include "scene/resources/mesh.h"
|
#include "scene/resources/mesh.h"
|
||||||
|
|
||||||
@ -47,9 +48,9 @@ SOFTWARE.
|
|||||||
#define MeshInstance MeshInstance3D
|
#define MeshInstance MeshInstance3D
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class EditorImportGLTFMdr : public EditorImportPlugin {
|
class EditorImportGLTFMdr : public MDRImportPluginBase {
|
||||||
|
|
||||||
GDCLASS(EditorImportGLTFMdr, EditorImportPlugin);
|
GDCLASS(EditorImportGLTFMdr, MDRImportPluginBase);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual String get_importer_name() const;
|
virtual String get_importer_name() const;
|
||||||
@ -62,14 +63,8 @@ public:
|
|||||||
virtual int get_preset_count() const;
|
virtual int get_preset_count() const;
|
||||||
virtual String get_preset_name(int p_idx) const;
|
virtual String get_preset_name(int p_idx) const;
|
||||||
|
|
||||||
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
|
|
||||||
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
|
||||||
|
|
||||||
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||||||
|
|
||||||
Array apply_transforms(Array &array, const Map<StringName, Variant> &p_options);
|
|
||||||
Ref<Shape> scale_shape(Ref<Shape> shape, const Vector3 &scale);
|
|
||||||
|
|
||||||
EditorImportGLTFMdr();
|
EditorImportGLTFMdr();
|
||||||
~EditorImportGLTFMdr();
|
~EditorImportGLTFMdr();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user