mesh_data_resource/nodes/mesh_data_instance.cpp

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2020-06-27 21:44:45 +02:00
#include "mesh_data_instance.h"
bool MeshDataInstance::get_snap_to_mesh() const {
return _snap_to_mesh;
}
void MeshDataInstance::set_snap_to_mesh(const bool value) {
_snap_to_mesh = value;
}
Vector3 MeshDataInstance::get_snap_axis() const {
return _snap_axis;
}
void MeshDataInstance::set_snap_axis(const Vector3 &value) {
_snap_axis = value;
}
Ref<MeshDataResource> MeshDataInstance::get_mesh() {
return _mesh;
}
void MeshDataInstance::set_mesh(const Ref<MeshDataResource> &mesh) {
_mesh = mesh;
}
Ref<Texture> MeshDataInstance::get_texture() {
return _texture;
}
void MeshDataInstance::set_texture(const Ref<Texture> &texture) {
_texture = texture;
}
MeshDataInstance::MeshDataInstance() {
_snap_to_mesh = false;
_snap_axis = Vector3(0, -1, 0);
}
MeshDataInstance::~MeshDataInstance() {
_mesh.unref();
_texture.unref();
}
void MeshDataInstance::notification(int p_what) {
/*
switch (p_what) {
case NOTIFICATION_READY: {
if (get_parent() == NULL)
return;
}
//fallthrough
case NOTIFICATION_PARENTED: {
Node *n = this;
while (n) {
PropInstance *pi = Object::cast_to<PropInstance>(n);
if (pi) {
_owner = pi;
pi->register_prop_mesh_data_instance(this);
return;
}
n = n->get_parent();
}
} break;
case NOTIFICATION_EXIT_TREE:
case NOTIFICATION_UNPARENTED: {
if (_owner) {
_owner->unregister_prop_mesh_data_instance(this);
}
break;
}
}*/
}
void MeshDataInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_snap_to_mesh"), &MeshDataInstance::get_snap_to_mesh);
ClassDB::bind_method(D_METHOD("set_snap_to_mesh", "value"), &MeshDataInstance::set_snap_to_mesh);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_to_mesh"), "set_snap_to_mesh", "get_snap_to_mesh");
ClassDB::bind_method(D_METHOD("get_snap_axis"), &MeshDataInstance::get_snap_axis);
ClassDB::bind_method(D_METHOD("set_snap_axis", "value"), &MeshDataInstance::set_snap_axis);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap_axis"), "set_snap_axis", "get_snap_axis");
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshDataInstance::get_mesh);
ClassDB::bind_method(D_METHOD("set_mesh", "value"), &MeshDataInstance::set_mesh);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "MeshDataResource"), "set_mesh", "get_mesh");
ClassDB::bind_method(D_METHOD("get_texture"), &MeshDataInstance::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "value"), &MeshDataInstance::set_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
}