mirror of
https://github.com/Relintai/mesh_data_resource.git
synced 2024-11-14 10:17:26 +01:00
71 lines
2.8 KiB
C
71 lines
2.8 KiB
C
|
/*
|
||
|
Copyright (c) 2019-2020 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#ifndef MDR_IMPORT_PLUGIN_BASE
|
||
|
#define MDR_IMPORT_PLUGIN_BASE
|
||
|
|
||
|
#include "core/array.h"
|
||
|
#include "core/io/resource_saver.h"
|
||
|
#include "core/math/basis.h"
|
||
|
#include "core/math/transform.h"
|
||
|
#include "core/ustring.h"
|
||
|
#include "editor/import/editor_import_plugin.h"
|
||
|
#include "scene/main/node.h"
|
||
|
#include "scene/resources/mesh.h"
|
||
|
|
||
|
#include "../mesh_data_resource.h"
|
||
|
#include "editor/import/editor_scene_importer_gltf.h"
|
||
|
|
||
|
#include "core/math/transform.h"
|
||
|
|
||
|
#include "core/version.h"
|
||
|
|
||
|
#if VERSION_MAJOR < 4
|
||
|
#include "scene/3d/mesh_instance.h"
|
||
|
#else
|
||
|
#include "scene/3d/mesh_instance_3d.h"
|
||
|
|
||
|
#define MeshInstance MeshInstance3D
|
||
|
#endif
|
||
|
|
||
|
class MDRImportPluginBase : public EditorImportPlugin {
|
||
|
|
||
|
GDCLASS(MDRImportPluginBase, EditorImportPlugin);
|
||
|
|
||
|
public:
|
||
|
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
|
||
|
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||
|
|
||
|
int get_mesh_count(Node *n);
|
||
|
Error process_node_single(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||
|
Error process_node_multi(Node *n, const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
|
||
|
Ref<MeshDataResource> get_mesh(MeshInstance *mi, const Map<StringName, Variant> &p_options, MeshDataResource::ColliderType collider_type, Vector3 scale);
|
||
|
|
||
|
Array apply_transforms(Array &array, const Map<StringName, Variant> &p_options);
|
||
|
Ref<Shape> scale_shape(Ref<Shape> shape, const Vector3 &scale);
|
||
|
|
||
|
MDRImportPluginBase();
|
||
|
~MDRImportPluginBase();
|
||
|
};
|
||
|
|
||
|
#endif
|