mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
01c9f044d8
Added a new tex2view texture to store least significant bits of the position in view to solve the precision problem.
29 lines
767 B
Plaintext
29 lines
767 B
Plaintext
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/procedural_material/paint_tool/paint_window.gd" type="Script" id=1]
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[ext_resource path="res://addons/procedural_material/paint_tool/paint.tscn" type="PackedScene" id=2]
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[node name="PaintWindow" type="WindowDialog"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1277.0
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margin_bottom = 721.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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popup_exclusive = true
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window_title = "Material Spray"
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resizable = true
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script = ExtResource( 1 )
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_sections_unfolded = [ "Popup" ]
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[node name="PaintTool" parent="." index="1" instance=ExtResource( 2 )]
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