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95a737029a
Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials. Added new "mosaic" example |
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biohazard.ptex | ||
bricks.ptex | ||
crocodile_skin.ptex | ||
dry_earth.ptex | ||
floor1.ptex | ||
floor2.ptex | ||
grass_with_flowers.ptex | ||
lava.ptex | ||
marble.ptex | ||
metal_pattern_2.ptex | ||
metal_pattern_3.ptex | ||
metal_pattern.ptex | ||
mosaic.ptex | ||
rock.ptex | ||
rusted_metal.ptex | ||
stone_wall.ptex | ||
wood_with_blood.ptex | ||
wood.ptex | ||
wooden_floor.ptex |