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A procedural textures addon for Godot
cb03131b85
Now linking new controls to a linked_control will check compatibility (same control type and parameters). Linked control labels are now editable. Modified the Switch node layout so it is easier to understand. Updated the bricks example to use the switch and remote nodes. |
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addons/material_maker | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.