material-maker/addons/material_maker/nodes/shape/shape.gd
RodZill4 ee0bc96f30 Added a generic node type
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00

13 lines
390 B
GDScript

tool
extends "res://addons/material_maker/node_base.gd"
const SHAPES = [ "circle", "polygon", "star", "curved_star", "rays" ]
func _ready():
initialize_properties([ $shape, $sides, $radius, $edge ])
func _get_shader_code(uv):
var rv = { defs="", code="" }
rv.f = "%s(%s, %d, %f, %f)" % [ SHAPES[parameters.shape], uv, parameters.sides, parameters.radius, parameters.edge ]
return rv