material-maker/addons/material_maker/engine/loader.gd
Rodolphe Suescun bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00

42 lines
1.2 KiB
GDScript

tool
extends Object
class_name MMGenLoader
func load_gen(filename: String) -> MMGenBase:
var file = File.new()
if file.open(filename, File.READ) == OK:
var data = parse_json(file.get_as_text())
return create_gen(data)
return null
func create_gen(data) -> MMGenBase:
var generator = null
if data.has("connections") and data.has("nodes"):
generator = MMGenGraph.new()
for n in data.nodes:
var g = create_gen(n)
if g != null:
generator.add_child(g)
generator.connections = data.connections
elif data.has("type"):
if data.type == "material":
generator = MMGenMaterial.new()
else:
generator = MMGenShader.new()
if data.type == "custom":
generator.set_model_data(data.model_data)
else:
var file = File.new()
if file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK:
var model_data = parse_json(file.get_as_text())
print("loaded description "+data.type+".mmn")
generator.set_model_data(model_data)
file.close()
else:
print("Cannot find description for "+data.type)
else:
print(data)
if generator != null and data.has("parameters"):
generator.initialize(data)
return generator